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Din's Champion has now been in early access for over 15 months and is currently available on Steam.
As of this post, we've released 58 patches (17 since the last status blog) with 1,624 total changes (405 since the last post), which can be read here. This consists of a ton of small fixes and balance changes, but there have been a bunch of larger changes. Clans: Now many of the NPCs found in towns are in permanent clans that can make alliances, wage wars, trade, and seriously impact the area in other ways. Curiosities: Sharp eyed adventurers will be able to discover and investigate curiosities. These can turn out to be things like buried treasure, notes with evil plans, traps, lost god relics, or many other things. Optimizations: As usual we've made several FPS improvements, but more importantly, memory usage has been decreased a significant amount and another slowdown was also tracked down and fixed. Stability: The game should be more stable than ever: 2 crashes were fixed, auto saves now fragment memory less, and a fairly serious OpenGL memory leak was fixed. God powers: The good gods now have many new blessings they can bestow on players and the evil gods have many new cataclysms they can inflict on the world. Graphics: Many spell effects have been improved, liquid moves much smoother, a lot of block blending issues have been fixed, and there are new bricks and way more variety of houses. UI: And last, but not least, the main in-game UI got a pretty good overhaul. It's easier to use, more out of the way, and looks better. That's it for all of the major new changes, but there are still a lot of changes coming. As always comments are welcome!
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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