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#1
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![]() New adventure/rpg hybrid from the developers of AI War:
http://www.arcengames.com/w/index.ph.../avww-features Quote:
Thank goodness for indie devs! Without them, games would just be a stagnant pool of mediocrity. |
#2
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![]() thanks for the heads up, I'll be looking into this one!
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#3
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![]() Arcen posts new video and info every Friday, it seems. There is a great new video out this week showing how they've added shadows to the art and have put in some of the basic spells.
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#4
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![]() I'm really not crazy about the art style, and that includes the backgrounds, the perspective, and the characters. I think that might hurt them in the long run. The potential of the game itself, however, seems very good. Quite similar to DC in theory.
Interesting also how they want to make just one land that keeps on expanding. |
#5
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![]() I kind of like the art style, myself. It's outside the box in a very indie way. It's not the same old swords and sorcery we are used to seeing. And I agree with you that the idea of a massively generated persistent single world is great.
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#6
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![]() Really liked what I saw in that video -- the shadows really change the look. It's amazing to see how quickly they're progressing. Looking forward to this one.
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#7
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![]() As a massive fan of AI War, I bought into the beta on the first day of release, but I've been left kind of wishing that I hadn't.
I find the gameplay to be repetitive and boring. There doesn't seem to be any meta-game goals; you just keep levelling up you civilisation ad-nauseum, fighting stronger and stronger versions of the same monsters. Granted, the game is still in very early beta, but so far my disappointment significantly outweighs any other feelings I have towards the game. Over time, with a massive injection of new content, flavor elements, mobs, and loot, this does have the potential to be quite a fun game, but I'm going to sit things out for a couple of months before going back to judge it again. There's definately a danger in releasing a beta so early that you turn off would be fans with a lack of content and polish - I hope that is simply what's happened here. The other option is that the whole game from concept up is just dull and repetitive, which would be devastating to me, as I've been anticipating this game for a long time. ![]() |
#8
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![]() I lost a lot of interest when they went from 3d to 2d. I'm also holding off to see how it turns out, but what I've played and seen hasn't grabbed my imagination the way I'd hoped it would.
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#9
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![]() Quote:
I think this game suffers from many basic design problems, among them: 1. No stats. A large game like this needs goodies to give you, but there's almost nothing to give because all you have is magic attack, mana and health. They might bring in elemental resistance but even that won't be enough. All you have to do is find 1 or 2 effective spells, then keep upgrading them with new gems. 2. Infinite length. This means the repetition gets really bad, fast. Every stat is relative to your current level since you can't have absolute numbers in an infinite game. It just means more and more upgrading of your spells to kill stronger and stronger enemies. There's no way to make an infinite game interesting -- it'll only be interesting up to the point you made content for. 3. Areas are designed for space games, not for a planetary world. In a space game you expect many lifeless areas that you have to scan through to find interesting, mineral rich planets. This is not the proper way to generate a world to explore in a game. If there are 50 rooms per area, and most of those rooms are boring to the point that exploring is a chore (and the dev admits as much), something is wrong. They give you 'scouting' ability, which is like a scanner in a space game, and it does work -- scanning for the special rooms reduces the tedium. But the tedium shouldn't be there in the first place. 4. No spatial challenges. The best part of 2d platformers is the spatial challenges -- the things you couldn't reach until you got power X (double jump, roll into a ball), or figured out to jump on the enemy's head etc. Arcen doesn't really believe in these things as can be evidenced by the fact that they give you double jump and bat form right away. I'm not saying AVWW can't recover from these issues, but I don't think it'll be easy. I do think the strategy portion will get better and better though (this is what they do best after all) and that fights with enemies will get more varied. While I keep checking up on the game once in a while to see what the latest changes are, as of right now I don't see myself buying it. |
#10
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![]() It reminds me of Terraria, but with a more mature design and managements (simulation) aspects. Hope the gameplay will not be too complicated.
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