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#11
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![]() Updated to version 16.
The demons are now linked together as I discussed. They also don't need constant investment to stay around your level, just like the skeletons. I also re-balanced all the mana costs as discussed. I'm really much happier with them now. EDIT: I need to balance the different demons so that they are equally powerful at different skill levels. Right now, the chaos lord is MUCH more powerful than the screes for example. This will take some trial and error. EDIT2: I'm not sure how much I like the fact that the demons are linked, but I just can't think of another solution given the restraint that they can't co-exist with each other. If we consider a situation where I have many points invested in Scree, for example, every point in Fury is essentially a waste. You could say that maybe Chaos Lord shouldn't be linked, since it's a different type of approach -- one super tough monster instead of many small monsters. But still, investing a lot in Chaos Lord just means you can't invest as much as you should in Scree and vice versa. This is unlike the necromancer, who is easy to balance since the player can just build up his/her army of pets in the most cost-effective way possible. Speaking of which, I'm debating how to look at the mana costs for pets. Are they like scalable skills, which you can leave at only a few skill levels and therefore mana costs should rise quickly? Or are they more like non-scalable spells, which must be taken to as high a level as possible? I can't really decide. I've left the costs low for now, mostly because the necromancer seems to need the costs to be low so that he can raise dead monsters before they fade away. However, I'm thinking that the necromancer's passive mana skill (getting money upon killing a monster) could supply the mana needed to raise the dead, so maybe I should have the mana costs rise more with level. Last edited by Bluddy : 03-28-2011 at 04:52 AM. |
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