
11-01-2024, 08:03 PM
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Super Moderator
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,236
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Din's Champion patch 0.807 - Skills
Patch 0.807 of Din's Champion is now available on Steam.
This patch focuses on fixing and improving skills for the 39 player classes.
0.807 change list:
- fixed whirlwind sometimes not targeting enemies correctly (might affect other skills?) (LumberingTroll)
- fixed Arcane Swarm movement (ulyssessword/goodgimp/sPiNdRy/HossPorkchops)
- skills like Marked for Death will no longer target entities marked as CanOnlyTargetDirectly unless directly targeted
- whirlwind can now hit targets behind you
- HolySymbol & Earthquake skills now need line of sight to damage an enemy
- halved damage penalities for skills with ExtraEnemies
- improved targeting for lighting type skills (and probably others) (DysDaemoN/Nailclippins)
- now chain lighting prioritizes monsters higher than other targets
- now debuffs won't try to target non-monsters even if you are targeting them
- improved targeting for corpse related skills (Molnyfio)
- now summoned Fire Elementals, Chaos Lords, Furies, Guardians, and Ghosts are smaller so they fit in the same space as a player and can move around better (Molnyfio)
- fixed trap aiming (still needs to have a real gravity applied)
- halved damage penalities for SkillMultiStrike and QuakeStrike
- Savage Strike now teleports correctly
- fixed Savage Strike large range being applied to damage area
- combo master skill now increases weapon damage
- made sleight of hand and feint work on all enemies in range and in front of the player
- shield bash skills hit more enemies reliably
- added some offset to extra projectiles so you can actually see them (AhaloOnDeck91)
- fixed Insidious Poison not actually doing poison damage (Voidbearer)
- now StatusEffectAuraOfPoisonVictim, StatusEffectAcidTouch, StatusEffectPoisonMist, StatusEffectPollution, and StatusEffectLethalPoison do poison damage
- fire shield can no longer hurt the entity it is protecting (Nailclippins)
- skills like Arcane Swarm will no longer randomly target entities marked as CanOnlyTargetDirectly
- critters no longer count for successfull hits or kills (Delilah/ulyssessword)
- added HealthChangeInflation 0.1 to StatusEffectInvigorate (HossPorkchops)
- fixed highlighting player size
- can now use dark ritual from necromancer and summoner on same pets (Molnyfio)
- made block and energizing blocks a little longer
- decreased ShieldBash and ShieldBlast reuse time from 10.0 to 5.0
- lifeburn can now repeat
- flame blade now casts more light
- now MultiShot extra projectiles are easier to see
- StrengthOfStone no longer changed your size
- shatter and bone shatter can now repeat
- doubled Banish distance
- death rune only works if can see enemy
- Slaughter can hit monsters behind player now
- HypnotizingFlow skill now increases weapon damage and attack
- now there is a backwards skill option for the mouse wheel (Molnyfio)
- added "Weapon Attack" wording on skills that do a weapon attack to be a little more clear
- now status effect damage line now always tells you damage type to be more consistent (Voidbearer)
- damage mult bonus now shows an extra digit of precision
- added "without attack penalty" to skill descriptions that have ExtraEnemies
- fixed create character ok button highlight text (no longer references clan name)
- added "Highlight this when using a skill to target." to party member and client highlights
- changed shockwave effect to be in x/z instead of x/y
- added 36 male names for NPCs (really way more since use markov chain)
- added 41 female names for NPCs (really way more since use markov chain)
- sorted npc names and removed duplicates (just easier to work with)
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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