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Old 11-01-2024, 08:03 PM
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Default Din's Champion patch 0.807 - Skills

Patch 0.807 of Din's Champion is now available on Steam.

This patch focuses on fixing and improving skills for the 39 player classes.

0.807 change list:
  • fixed whirlwind sometimes not targeting enemies correctly (might affect other skills?) (LumberingTroll)
  • fixed Arcane Swarm movement (ulyssessword/goodgimp/sPiNdRy/HossPorkchops)
  • skills like Marked for Death will no longer target entities marked as CanOnlyTargetDirectly unless directly targeted
  • whirlwind can now hit targets behind you
  • HolySymbol & Earthquake skills now need line of sight to damage an enemy
  • halved damage penalities for skills with ExtraEnemies
  • improved targeting for lighting type skills (and probably others) (DysDaemoN/Nailclippins)
  • now chain lighting prioritizes monsters higher than other targets
  • now debuffs won't try to target non-monsters even if you are targeting them
  • improved targeting for corpse related skills (Molnyfio)
  • now summoned Fire Elementals, Chaos Lords, Furies, Guardians, and Ghosts are smaller so they fit in the same space as a player and can move around better (Molnyfio)
  • fixed trap aiming (still needs to have a real gravity applied)
  • halved damage penalities for SkillMultiStrike and QuakeStrike
  • Savage Strike now teleports correctly
  • fixed Savage Strike large range being applied to damage area
  • combo master skill now increases weapon damage
  • made sleight of hand and feint work on all enemies in range and in front of the player
  • shield bash skills hit more enemies reliably
  • added some offset to extra projectiles so you can actually see them (AhaloOnDeck91)
  • fixed Insidious Poison not actually doing poison damage (Voidbearer)
  • now StatusEffectAuraOfPoisonVictim, StatusEffectAcidTouch, StatusEffectPoisonMist, StatusEffectPollution, and StatusEffectLethalPoison do poison damage
  • fire shield can no longer hurt the entity it is protecting (Nailclippins)
  • skills like Arcane Swarm will no longer randomly target entities marked as CanOnlyTargetDirectly
  • critters no longer count for successfull hits or kills (Delilah/ulyssessword)
  • added HealthChangeInflation 0.1 to StatusEffectInvigorate (HossPorkchops)
  • fixed highlighting player size
  • can now use dark ritual from necromancer and summoner on same pets (Molnyfio)
  • made block and energizing blocks a little longer
  • decreased ShieldBash and ShieldBlast reuse time from 10.0 to 5.0
  • lifeburn can now repeat
  • flame blade now casts more light
  • now MultiShot extra projectiles are easier to see
  • StrengthOfStone no longer changed your size
  • shatter and bone shatter can now repeat
  • doubled Banish distance
  • death rune only works if can see enemy
  • Slaughter can hit monsters behind player now
  • HypnotizingFlow skill now increases weapon damage and attack
  • now there is a backwards skill option for the mouse wheel (Molnyfio)
  • added "Weapon Attack" wording on skills that do a weapon attack to be a little more clear
  • now status effect damage line now always tells you damage type to be more consistent (Voidbearer)
  • damage mult bonus now shows an extra digit of precision
  • added "without attack penalty" to skill descriptions that have ExtraEnemies
  • fixed create character ok button highlight text (no longer references clan name)
  • added "Highlight this when using a skill to target." to party member and client highlights
  • changed shockwave effect to be in x/z instead of x/y
  • added 36 male names for NPCs (really way more since use markov chain)
  • added 41 female names for NPCs (really way more since use markov chain)
  • sorted npc names and removed duplicates (just easier to work with)
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Steven Peeler
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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