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#2091
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![]() Since you can actually win or lose a world in our next game (like many of our games), I have some interesting design and programming issues to solve about what gets carried over to the next world, especially since the player can build things.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2092
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![]() I think I have a good handle on what and how to carry things over between worlds in our next game. Now all I have to do is implement all of it.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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