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Old 07-14-2013, 10:03 AM
Valgor Valgor is offline
Join Date: Feb 2010
Posts: 600
Default [Bug] Chip socket doesn't get filled (edit)

I've used a +10% max damage chip on a socketed Fusion Mine component; the mod got added to the list and the mines' max damage was adjusted, but it still says the chip socket is empty.
I might be able to use more chips on the component, despite the socket being technically filled.

Edit : Just tried it and used another chip on the same Fusion Mine component (+10 Attack this time), and it did work once more; only this time,
the game seemed to recognize it and correctly removed the chip socket. It seems there were in fact two sockets on this particular component, but only one was displayed.
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File Type: jpg NonEmptyChipSocket.jpg (21.6 KB, 15 views)

Last edited by Valgor : 07-14-2013 at 02:16 PM.
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Old 07-14-2013, 04:37 PM
PixelLord's Avatar
PixelLord PixelLord is offline
Join Date: Jul 2009
Location: Dallas, TX
Posts: 635

Can't say for sure if this was the case, but some components can accomodate more than one chip.
Stephen A. Hornback
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Old 07-15-2013, 03:49 AM
Valgor Valgor is offline
Join Date: Feb 2010
Posts: 600

Apparently, that was the case (the Fusion Mine having two sockets); however, the item description always told me of just one, that's what caused my confusion.
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