#21
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I'm not having any luck with party members at all. i don't know if it's an early game balance issue or i'm doing something wrong but having 2 party members and trying to equip them best i can (which isn't well this early in game) they seem to flee so quickly, even when i've only explored like 5-10% of area they already start fleeing, usually they still have 90%+ health so i don't know why their moral is dropping so quickly and i been avoiding traps as much as possible. I try really hard to get to next warpgate somewhere in that area but twice now I've had not only both my party members fleeing throughout most of area but twice now i've had my party members also go insane. I'm guessing more you use them/take damage/low moral their insanity goes up, before i can even clear one level of a dungeon or one area and get to a gate to go back to down and switch out party members to let old ones take a break they go insane and i lose them.
I suppose i could just send them back to down like i was doing before but it seems odd that they start having moral issues so early in an area/dungeon level and i have to send them back to town so early, this leads to me clearing out most levels/areas almost entirely by myself because they are so unreliable. Anyway this is just my first hand experience with party members, i could be doing something wrong, this problem may not be a big deal later in game, i really don't know, but first 5 hours of gameplay and during my first "game" party members have been almost completely useless to me. |
#22
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The game will definitely make some quests and events more important than others -- for example, a boss monster may keep sending attacks to your town. These will continue until you defeat the boss monster, so that becomes a priority so you're not constantly making your way back to town to protect it. Personally, in the beginning of a world, I try to explore the areas near my town and bang out as many quests in those areas as I can. |
#23
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So far the only issue I've really come across is that I find myself having to refer to the automap in order to see where I can and cannot walk -- the ground/area is almost too cluttered to see clearly what is impassable. Is there a setting I can toggle to reduce that?
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#24
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I don't think it is you. There morale stuff needs tweaked. There is a Detail Model slider in the advanced graphics menu that might help.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#25
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#26
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Balance
So, I've just finished a 5 hour play time test. I've got a few pointers, after 3 hours of playing, i only had 5 silver. its Crazy hard to get money, so no money, no skills, so the basics of me playing where attack, die, run back, and damage the enime some more. but once i did have lesser heal, the game was about 50% less difficult, because i dident need to rely on pots for healing. Getting to a high level (20) was super hard. i have not even won one single game. and i only had 2 skills at rank one. ahah. alliances where good. i like how they work and it helped me a lot when i needed safety, i just ran to my allies bases, but the starting base that is given for the play has no guards, and only 2 followers. this in mind, i added my two followers to my party, and went out. after only 30 mins of running around, they went insane. but they had plenty of happyness so im not sure how that works. and in addition, they run in fear so often. about 70% of the time i'm in combat they run away.where as faction based guards or hunting parties never run way in fear. so over all i think it could use a little balanceing for the starting sronghold and allies run in fear too much. as well as quests giving just a bit more cash, no one wants to play for 5 hours with only lesser heal rank 1 and percice strike lol. i'll make another post after your next patch :3 looking good so far, its almost ready! its just a little SUPER UNFORGIVING AND YOU LOOSE 90% of the time ahah.
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#27
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Food Sense on other stats is just listed as food sense 2 times over. This might be good to list a bit more seeing as new players will want to know what their chance is of sensing food.
Also I have a question for shadow, is there a chance that you get a really good npc that joins party that you can save them in a way so that they don't have permadeath. Maybe make it like diablo 2 so that the really kickass bodyguard can be resurrected or something. Otherwise it makes little sense to keep getting new hirelings if you are going to lose them anway. You could make a steep cost to resurrect so that you don't lose the work/effort of boosting them up with equipment or stats. |
#28
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I'll think about it, but that kind of goes against a lot of other elements.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#29
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I've been playing this for about a few hours now, and the game crashed when I went to kill a clan member who had been infected. The game crashed precisely as I struck the killing blow, and on reloading I had to go kill her all over again, though I managed to kill the NPC without further issue.
The other question I have is- will there be, or is there an option to disable player infection? Merely a matter of preference as it seems a bit of busywork to manage the player's infection by chugging potions all the while. Otherwise the game is enjoyable, and looks a lot better, especially in the outside areas. |
#30
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