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#1
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![]() We've supported the Mac platform for 11 years now, but yesterday Apple released OSX 10.15 which removed support for 32-bit applications. Basically that means that our games (and probably tons of other games and apps) no longer work on the latest version of OSX. It's certainly possible to fix this on our part, but the following is why that's not feasible.
So the final list of things needed to continue supporting the Mac: move to 64 bit, transition carbon API code to cocoa API, probably replace some of our libraries, sign the app, notarize the app, upgrade Mac to 10.13, upgrade to XCode 10, transition OpenGL to Metal, transition Objective C code to Swift, restructure directories, fix everything that broke in all of these upgrades, and probably buying a new Mac computer sooner than later (and Macs are expensive). I'm sure Apple has a good reason for all of these things, but a company with $250 billion in cash pushing all of this work on much smaller developers is kind of a crappy thing to do. All of this would take more time than the initial port to the Mac in the first place. While the initial porting turned out to worth it, our Mac revenue has gone down a lot since then. So doing all of the above would be a pretty big money sink and unfortunately that is not something that we can handle right now. ![]() NOTE: All of our current games that get patched will continue to get Mac patches. They just won't work on 10.15 and above.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2
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![]() I can't move to the latest MacOS anyway especially on my production machine because I'm not going to fork over monthly payments to Adobe for design applications. So I'm in for the long haul on "old mac" availability at least as long as I want to continue to do (my own) design work.
![]() If it's a bother to support older macs, then don't. But if it's already in the workflow and not a bother — then why not continue to support them? It's up to y'all. I won't be buying a Windows machine just to support Soldak games any more than you'll be doing all that other work to support the newer MacOS. :/ But — if it's all the same to you and Drox Operative 2 is as easily released with an (older mac) MacOS version — please do. |
#3
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![]() I have been thinking about unofficially releasing a Mac version of future games. Where you can download the full build when you buy from us, have Mac patches just like normal, but I don't really advertise the fact that a Mac build still exists. The extra time isn't much, but I do worry about getting into the situation where my Mac breaks and I have to end all support abruptly or buy a new Mac (which can be expensive).
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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