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  #11  
Old 04-03-2010, 10:13 AM
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Shadow Shadow is offline
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Quote:
Originally Posted by FloodSpectre View Post
Have you thought of the type of expansions you might do yet, or is it still too early for that? I'm curious if you're intending to do major ones that add another 1/5 of the content on top of what's there already in the game or if you plan on micro-expansions that might just be a large class-pack with some new gear, etc.
I haven't really thought about it yet. Although I don't have a good way to do micro-expansions right now (mostly an e-commerce issue).
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #12  
Old 04-03-2010, 10:23 AM
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Maybe like those Episodic games, such as Half-Life 2 or Sam & Max?
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  #13  
Old 04-03-2010, 01:27 PM
Valgor Valgor is offline
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Forgot to post this in the thread for the 0.912 patch, so for actuality's sake I'll post it right here...
While the game pauses automatically when you invoke the Character window, clicking the new Other Stats button briefly unpauses it for a moment. It's no real issue, but a bit annoying nevertheless.

Oh, and here's one from way back that I forgot to mention as well...
The drop-down list for setting the screen frequency on the Advanced Graphics Options screen lists every available frequency thrice. I suppose it's a similar issue to the one the drop-down list for available keyboard layouts had.

Last edited by Valgor : 04-03-2010 at 03:36 PM.
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  #14  
Old 04-03-2010, 04:34 PM
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Melee weapon effects still disappear when you move to a new world. Maybe this can't be fixed. Simply hitting the "w" key twice brings the effect back.
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  #15  
Old 04-04-2010, 12:56 AM
udm udm is offline
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Effects like Focus Skills automatically de-activate when you exit the game and come back in, so you have to re-activate them. Not a biggy though.
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  #16  
Old 04-09-2010, 10:12 AM
Valgor Valgor is offline
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Well, I've decided to once again write up a small list of things I noticed while playing the latest version of Din's Curse.
It's mostly minor aesthetic hick-ups, but it's these kinds of things that tend to bug me the most.

- The Conjurer's character preview on the character creation screen doesn't go through the movements of three of the class' "trademark skills" like the other previews do;
he/she just whacks away with their staff, like the Hybrid's preview does.

- The selected speciality's flavor text goes off-screen on the speciality selection screen when displayed in a non-widescreen resolution.

- The Solved Quest dialog window's scroll bar isn't properly aligned with the window's border.

- The automap instructions at the bottom of the map screen go over the edge of their box.

- Everytime the Saved Town notification pops up, it's accompanied by the message "New Help Topic", but there is no new help topic.
This happens even when help messages are disabled.

- The text in the Saved Town notification window would look better if it was centered.

- Jars still don't get highlighted along all the other breakable objects like crates and barrels.

- The world creation screen should show the entire level range from 1 to 100 (or whatever the highest monster starting level is), not just for the currently selected difficulty.
Maybe levels that are not within the selected difficulty's range could be grayed out instead.

- Also, the world creation screen doesn't remember the previously selected difficulty and always defaults back to Normal upon creation of a new world.

- The slow/fast pace checkboxes would make more sense if they were a drop-down list.

- There should be a key for collapsing the message log when there's a lot of stuff on screen but one cannot afford to move the cursor away from battle over to that tiny X button
between the log's scroll arrows.
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