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  #2201  
Old 12-19-2023, 03:00 PM
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I've finally made it so you can move most of the windows around in Din's Champion. That will at least make my wife happy.
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  #2202  
Old 12-21-2023, 04:21 PM
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I optimized more of the Din's Champion's networking code today. The amount of data being sent across the network in my specific case from last week (lots of moving liquids) is now about 78% less than the original.
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  #2203  
Old 12-27-2023, 05:02 PM
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I've been quiet, but I am actually working this week. The last couple weeks: tons of play testing (mostly multiplayer), make lots of changes, and repeat. And watch my todo list get longer and longer.
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  #2204  
Old 12-28-2023, 11:50 AM
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I was debugging an NPC happiness issue and the value displayed on the client wasn't matching what the server thought it was. After debugging through a lot of code, I found out the NPC was lying to me about his happiness and it wasn't actually a bug.
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  #2205  
Old 01-01-2024, 01:35 PM
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Happy New Year! Almost all of our games are on sale for the next few days on Steam (https://store.steampowered.com/dev/soldak), GOG (https://www.gog.com/en/games?develop...-entertainment), and Humble (https://www.humblebundle.com/store/s...0Entertainment)!
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  #2206  
Old 01-02-2024, 05:22 PM
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Chests should be easier to work with in Din's Champion than previous games. I've now added sorting, a loot all button, and a stack all button.
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  #2207  
Old 01-05-2024, 05:06 PM
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Now that we have much less temporary art, a logo, an icon, and the exe is signed again, we are getting closer to expanding our testing to more people for Din's Champion. Not public quite yet, but still exciting.
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  #2208  
Old 01-12-2024, 05:28 PM
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I've been working on monsters for Din's Champion this week. When you have 450+ monster variants, it takes a bit of time to do even simple changes.
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  #2209  
Old 01-16-2024, 05:39 PM
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It's getting tiring having years where we get an extreme summer and an extreme winter. Can we just do one or the other? By extreme I mean below 10F or above 105F.
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  #2210  
Old 01-26-2024, 03:03 PM
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I've been optimizing Din's Champion this week and it's been frustrating. Each optimization hasn't improved speed as much as I hoped. However, I just ran a test case with last week vs this week's build, and the new one is 45% faster, so I'm pretty pleased with the final results.
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