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#1
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![]() Figured I should at least put this out in the world as I gradually work on it.
Fulano's "Quality of Life" mod. My goal is to balance and adjust things. I want to reduce micromanagement, streamline things, and try to bring a little more balance to the game where it's sorely needed. I'm mostly wanting to bring a little more life to the game and maybe make it a little easier for new players. I do want to try to maintain the game's difficulty level. I've got a lot of things planned to adjust, so it's going to take a long time to get through them all. I'd love to get feedback on some of the proposed changes. Many of these changes are made by "feel" rather than a balancing formula, so feedback will be extra valuable. Installation: For now the mod is hosted on this site, attached to this post. Simply put the .zip file in Din's Curse's Assets folder, the same folder with the 3 other Assets files. The mod is actually broken into many files, if you want to only use part of the mod. I'll let you figure out how to do that though. Uninstallation: So far nothing harmful will happen when uninstalling the mod. The increased item stack sizes will simply stay in the sizes they were left, you just can't add more items to it. Multiplayer: I've been able to host games fine, but haven't tested joining other people's game who don't have the mod. Changes for version 0.2 Increased duration of the following skills:
Decreased the reuse time of the following skills to 1 second:
Changes for version 0.1
Last edited by fulano5321 : 05-30-2020 at 02:47 PM. Reason: Update to v0.2 |
#2
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![]() Ideas for Future Changes
I'm not sure how to implement these yet, if you have advice on how I'd love to hear it!
Last edited by fulano5321 : 05-30-2020 at 02:37 PM. Reason: Formatting, updating list |
#3
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![]() Thoughts on v0.2
I mostly picked 4 hours because it's a number I could easily remember (14400 seconds) and I usually don't play longer than that... or live longer than that. I kept the shorter duration spells that can be cast on other people less to encourage cooperation in multiplayer, so you've still got to seek each other out for buffs. I reduced the reuse time of barkskin and strength of stone so you don't have to wait to re-cast it when you die. As always I welcome thoughts and opinions on these changes. |
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