Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Zombasite > Zombasite
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 10-21-2015, 01:54 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,835
Default Zombasite patch 0.902

Patch 0.902 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch makes the clan armory easier to work with, makes it easier to see which NPCs are friends or enemies, improves higher rarity items, increases the movement speed, greatly enhances summons, and fixes a bunch of other minor issues.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote
  #2  
Old 10-21-2015, 02:41 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 39
Default

Something I just noticed:

The tooltip for the "Win" and "Lose" buttons still mentions the winning/loosing conditions for "this sector". Maybe it should be changed to "this region".
Reply With Quote
  #3  
Old 10-21-2015, 03:08 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 39
Default

Also there is a quest visible on the map name tooltip that isn't available on any quest screen. (its the "Avenge the death of Tateus (Immortal Shadows)" (That's my clan) on the "Violent Woodland (1)" map).

Since I didn't know which files you need, I've attached all of them.

EDIT: I just reloaded that game and the quest on the tooltip is gone... Not sure if its still available in that file I uploaded...
Attached Files
File Type: zip chars.zip (72.9 KB, 0 views)

Last edited by Tyakraman : 10-21-2015 at 03:20 PM.
Reply With Quote
  #4  
Old 10-21-2015, 03:26 PM
ScrObot ScrObot is offline
Elite
 
Join Date: Jun 2012
Posts: 258
Default

Quote:
Originally Posted by Tyakraman View Post
Also there is a quest visible on the map name tooltip that isn't available on any quest screen.
There are some quests given by NPCs in the wild, or by objects; I'm guessing this may be one of them.
Reply With Quote
  #5  
Old 10-21-2015, 03:35 PM
Tyakraman Tyakraman is offline
Expert
 
Join Date: Oct 2011
Posts: 39
Default

Hm. But wouldn't it be better, if the quest wasn't visible anywhere until you find that quest giver? The treasure map quests don't show until you find the treasure map...

Although the quest showing up on the tooltip might give a good hint that you might (re)visit that area, but it also confuses me/players.

Maybe it would be even better if the tootip just said "there might be a quest found here" or something like that...

In general I'm not sure if it is so wise to give the player like 10+ quests at the beginning of a new game/region. Maybe put them on a timer and reveal them over the first ten minutes or something like that? This way one would be more inclined to read the whole questtext and be more... connected to them... Just a thought...

What I really do like a lot (and what's not really new) is the coloured * or ^ next to the quests. This is such a good feature! I'm not sure if it's explained to the new players though...
Reply With Quote
  #6  
Old 10-21-2015, 04:05 PM
Roswitha Roswitha is offline
Elite
 
Join Date: Nov 2008
Posts: 695
Default

If monsters can now spawn in empty town areas, does that mean the areas will have working gates?
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 01:32 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright 2007 - 2023 Soldak Entertainment, Inc.