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#1
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![]() Patch 0.902 of Zombasite is available over on the Zombasite patch page. Changes can be read here. This patch makes the clan armory easier to work with, makes it easier to see which NPCs are friends or enemies, improves higher rarity items, increases the movement speed, greatly enhances summons, and fixes a bunch of other minor issues.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2
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![]() Something I just noticed:
The tooltip for the "Win" and "Lose" buttons still mentions the winning/loosing conditions for "this sector". Maybe it should be changed to "this region". |
#3
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![]() Also there is a quest visible on the map name tooltip that isn't available on any quest screen. (its the "Avenge the death of Tateus (Immortal Shadows)" (That's my clan) on the "Violent Woodland (1)" map).
Since I didn't know which files you need, I've attached all of them. EDIT: I just reloaded that game and the quest on the tooltip is gone... Not sure if its still available in that file I uploaded... Last edited by Tyakraman : 10-21-2015 at 03:20 PM. |
#4
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![]() There are some quests given by NPCs in the wild, or by objects; I'm guessing this may be one of them.
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#5
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![]() Hm. But wouldn't it be better, if the quest wasn't visible anywhere until you find that quest giver? The treasure map quests don't show until you find the treasure map...
Although the quest showing up on the tooltip might give a good hint that you might (re)visit that area, but it also confuses me/players. Maybe it would be even better if the tootip just said "there might be a quest found here" or something like that... In general I'm not sure if it is so wise to give the player like 10+ quests at the beginning of a new game/region. Maybe put them on a timer and reveal them over the first ten minutes or something like that? This way one would be more inclined to read the whole questtext and be more... connected to them... Just a thought... What I really do like a lot (and what's not really new) is the coloured * or ^ next to the quests. This is such a good feature! I'm not sure if it's explained to the new players though... |
#6
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![]() If monsters can now spawn in empty town areas, does that mean the areas will have working gates?
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