Quote:
Originally Posted by Jorlen
Did you have anything else in mind for game 8, other than this? I'm asking out of curiosity only, of course, and I understand if you'd rather not discuss it here.
|
Every time between games I consider a bunch of things: sequels, console ports, remasters, etc.
Quote:
Originally Posted by Bluddy
I assume you'll keep the general quest structure intact. One thing I've thought about is that one variable that's missing in all the previous games is how much time is left for a quest. For example, in Drox, if I can see that a quest is about to be over one way or another (even if the roll will just determine that the quest remains as is as an option), I can prioritize much better. That kind of information helps the player decide what to do next, increasing player agency.
The timer doesn't even have to be displayed directly: it can use fuzzy terms like 'no pressure', 'imminent', etc.
|
In general, yes the dynamic quest structure will be there. I am toying around with an idea of a threat meter, like we did in Zombasite, but for each quest. Whether or not this shows the general chance of a town attack or just for the quest to cause more problems I don't know.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon