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  #21  
Old 10-10-2010, 10:27 AM
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FloodSpectre FloodSpectre is offline
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I like both of the previous posts' ideas.

Shadow, are you planning on having more quests that link together? I'd like to see a lot of quests that when solved lead to new quests, much like failed or obsoleted quests tend to do. On that note, I've always found it sort of strange when you destroy a darkness machine and the town occasionally manages to build a brightness machine on its own instantly. Maybe this should be changed into a post-darkness machine destruction quest? It would also be cool to be able to build one without having dealt with destroying a darkness machine in the first place.
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  #22  
Old 10-10-2010, 12:33 PM
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DeathKnight1728 DeathKnight1728 is offline
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On floodspectre's post-What if it was possible if you linked the darkness/weather machine together. So when you have the darkness machine and the combo of the weather machine, darkness + weather=super lightning storm in town. Maybe even lighting buildings on fire through the storm, which can lead to new quests of building stronger houses (rubber to circumvent lightning strikes) Just a thought.

Weather and earthquake machine would cause earthquakes to the town. This would be catastrophic because you have to prevent holes from coming up in town, causing people to fall in.
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  #23  
Old 10-10-2010, 02:06 PM
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FloodSpectre FloodSpectre is offline
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Quote:
Originally Posted by DeathKnight1728 View Post
Weather and earthquake machine would cause earthquakes to the town. This would be catastrophic because you have to prevent holes from coming up in town, causing people to fall in.
...or monsters from climbing out.
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  #24  
Old 10-11-2010, 01:00 PM
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Shadow Shadow is offline
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Quote:
Originally Posted by FloodSpectre View Post
Shadow, are you planning on having more quests that link together?
Yes. In general the more things I can get that chain together (not just the quests), the more interesting the game gets (my opinion of course).
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  #25  
Old 10-12-2010, 12:56 PM
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FloodSpectre FloodSpectre is offline
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Quote:
Originally Posted by Shadow View Post
Yes. In general the more things I can get that chain together (not just the quests), the more interesting the game gets (my opinion of course).
Very cool. I think this is one of the cooler aspects of Din's, though sometimes it's hard to tell why a certain completed quest leads to some things happening. For example, completing a delivery quest led to a townsperson becoming a renegade, but there was no real explanation as to why. This is a minor complaint though, because it still makes the game world feel alive and unpredictable, which is one of the game's biggest draws for me.
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  #26  
Old 10-13-2010, 05:53 PM
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FloodSpectre FloodSpectre is offline
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Thought of another monster idea that I like, but I'm not sure how anyone else would feel about it.

Basically I'm thinking of a scree-sized demon that's invisible, but unlike other invisible monsters it would use ranged attacks, though they'd be relatively low-powered and do magic damage. They'd have low morale levels (better than gremlins though) and would flee when wounded and try to attack in packs or when another monster distracts the player. I thought it would be pretty cool if instead of running they were able to blink short distances, but with some kind of built in failure-rate to keep them from always getting away. I also imagine them as being eyeless for some reason.

A few generic-type names I thought of were Oblivion Shade, Abyssal Spectre, Darkling, Shadeling, and Shadow Fiend.
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