![]() |
![]() |
![]() |
![]() |
![]() |
#71
|
|||
|
|||
![]() I ran across a conjuror NPC in a dungeon. Before I recruited him to the clan, he summoned a scree. The scree attacked me any my party members, but no one in my party could attack it. As a party member, however, the summoning conjuror works as it's supposed to.
Party members do not use life and healthstones in dungeons. Summoned furies use healthstones but not lifestones. |
#72
|
|||
|
|||
![]() I'll add my experiences:
Difficulty cliff: My first two games had a large gap in monster levels, where area monster levels would go from 3 to 9 or so. It seems to be the map generator - the further away an area is, the harder it is, right? It seems that clan bases also count - in both cases I had to walk through several clan bases to get to the next adventuring area. And it was way too high level. So I can either spend a lot of time killing low-level stuff, or try to kite monsters twice my level. It might be better to either not count clan bases as an area for the purpose of raising monster levels, or to make sure the player never has to pass through a clan base to advance - they're not very interesting to walk past, and it makes searching for a way into the next area a lot more frustrating. On the other hand, I was happy to find a dungeon in the woods as well, but in its two levels, it had nothing but level 1 stuff. So maybe area levels don't work quite the way I thought. In dealing with this difficulty cliff, I ran into a few oddities, some of them may just be because I'm still on "easy": - When I'm near my base healtstone, I seem pretty much unkillable. I was at 4, being whacked by two or three 6.5s from a raiding clan, and they couldn't beat the healing. - At 6, I was kiting elites from level 10 to 12 since there were no monsters anywhere near my level. If I just kept running away, most of them could never hit me, even after my stamina was out. They'd catch up, attack, but almost never hit. I should probably have died. |
#73
|
|||
|
|||
![]() I'm still confused on how the arch-nemesis feature of this game works. i can't find anything in manual about it or searching online. i'm on my 3rd game/town and i simply have not gotten any hints on how to track him down. I'm playing one world which i think i fully explored all zones but yet no matter which zone i'm in and i look at the quest it says "is not in this area of the world".
EDIT: shortly after i posted this i got a message about a rumored location for him which apparently is on my map. but i don't see anything on my map to indicate where this rumored location is? what am i looking for? Last edited by Zengrath : 10-17-2015 at 06:08 PM. |
#74
|
||||
|
||||
![]() Quote:
|
#75
|
|||
|
|||
![]() Quote:
|
#76
|
||||
|
||||
![]() I originally thought that too. Even the relics you set up on your town carry over from area to area. When you create a new area, you have options on the right hand side, like Pacing, Area Size, Number of Clans, and Region. So long as you leave the Region setting alone, the arch-nemesis and such will carry over. I'm unsure of what happens when you create a new region.
|
#77
|
|||
|
|||
![]() Sometimes after I save, I have a different party when I restart.
How long is it supposed to take to kill another clan's healthstone? I had my party, two furies, and two guys from another clan wailing on one for over 10 mins. The life bar was empty, but damage numbers kept coming. While it doesn't cost money to improve a skill, you still have to pay to decrease a skill. Respawn rates seem to be really fast. |
#78
|
||||
|
||||
![]() Your Nemesis is always in your current area/game somewhere.
Your Arch-Nemesis is somewhere in the region, but not necessarily in current area/game. It might take multiple games to find your Arch-Nemesis. It will tell you the name of the level he is in if he is in your current area/game. I really probably need a better name for area/game.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#79
|
|||
|
|||
![]() The healthstone will stay at 1 health if there are still clan members alive. What often happens is a clan member will be chilling in the outskirts of the town; find and kill him, then the healthstone can be destroyed.
|
#80
|
|||
|
|||
![]() "World" is probably good for the overarching, well, world. An individual game could take place in a "Region" of that world or something like that.
|
![]() |
Thread Tools | |
Display Modes | |
|
|