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#211
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![]() The Towns People who are low on health still don't seem to use the health stone, much.
Also, would you please add a sort inventory button? Thank you. |
#212
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![]() some minor QoL ideas!
it'd be nice if the cardinal directions were labeled on the minimap border, given the isometric perspective -- i.e. north on the upper right part of the circle, etc. it's mostly just relevant for when there's an event like the east door being destroyed, or you want to tell someone you're playing with where to go -- i end up saying "it's down and to the left" a lot just for clarity's sake instead of "it's south" i was going to modify the graphic myself, but i couldn't figure out how to bring down the console to do buildTgas (if it works the same as din's curse, anyway) also, given how sprawling some areas can be, it could be nice to have an option to pay to find the gate, like you can search for the location of a quest objective. maybe the cost could scale based on how large the area is or how much you have explored imo multiplayer is where this game really shines. with the random scenarios and the mutation system and everything i think it's the closest an rpg has gotten to mario party, as weird as that sounds haha Last edited by hella : 07-27-2019 at 10:57 AM. |
#213
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![]() There is an option on the UI options screen to turn on the console. Until it is turned on, the ~ key doesn't do anything.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#214
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![]() Quote:
![]() slapped this together. if you want to use it that's cool, but if not, that's fine too! edit: also, i found a bug. a required quest for the scenario was to solve an uprising of orc berserkers, but they're all actually changelings so none of the kills count for the quest -- it can't be completed. i spent like 30 minutes killing orc berserkers just to be sure, haha oh yeah, i almost forgot -- ciglio's skeleton archers seems to be identical to normal skeleton archers. the person i'm playing with has both available and everything listed in the tooltip is the same between both of them. greta's healing also seems identical to lesser heal Last edited by hella : 07-31-2019 at 04:46 AM. |
#215
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![]() I don't think I remembered to report this: all skeleton monsters don't have normal maps.
Also, in general, metallic materials are the only things that change the color of specular reflections. I believe the metallic chests of various kinds (gold, bronze) don't have a colored specular map, though they should. Not having that makes them lose some of their realism.
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Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord! Last edited by Bluddy : 08-08-2019 at 05:09 PM. |
#217
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![]() Just played the demo for a few hours. Still getting my head around how it's different to Zombasite. Noticed a few bugs
- clan icon that had mismatched top and bottom (bottom half matched another clan icon) - items in town armory given to the bulletin board (huh?) - no bulletin board (as far as I could see) in my town - vendor in town wandered off while I was trading with him And a QoL request: when I am looking at my NPC's equipment, disable comparison with my equipment, or even better, allow comparison of items in my bags with his/her equipment. This could be a toggle button. Thanks for reading. |
#218
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![]() Many scenarios in DL have the Din's Curse design of 3 main questgivers (Warmaster, Apothecary, Steward) who need to be protected for the town to survive. If one dies, a quest should pop up to get find a new questgiver of that type. If all 3 die, you lose the scenario.
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#219
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![]() That one is one purpose. It's a random clan with random traits so unlike the other clans you don't know exactly what to expect.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#220
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![]() Expect the unexpected!
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