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#21
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#22
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If the expansion was written via the mod interface, it may work fine. Otherwise it will probably either be the expansion or the mod. |
#23
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According to a response I got from Shadow, your mod might simply work by placing it in the following folder: Din's Curse/Expansions/DemonWar/Assets I've been a pretty vanilla player so far, but I think if someone who regularly uses your mod who also wants to try out the beta, they could try putting the mod in this location. By the way, Shadow can speak to the internal changes, but what I noticed was that there was a new .exe, so there is definitely internal code change, but a large chunk of the expansion is new data assets via what I like how you called the "mod interface". My UI mod has zero problem with the expansion, and after I looked through the data files, while there are lots of new data pieces, a lot of the older chunks are still in place. The expansion seems to be truly that, an expansion. |
#24
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![]() Thanks for some information on the issue, jeremyosborne.
Version 1.012 http://www.mediafire.com/download.php?869cmx6eo1e37u4 I'm not sure it's worth continuing to chew out updates for the duration of the beta, because I'm sure Shadow will be releasing update upon update for the expansion. |
#25
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#26
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![]() There will probably be a bunch of beta patches until the expansion is out of beta. There might be ways of changing your mod so you don't need to change it for every version though (like using the overrides or addsto stuff).
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#27
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![]() Solely for my own enjoyment.
Could you make a summons for an ice mage and a summons for a magician? I can't draw worth a hoot. Thank you for the great mod. |
#28
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As for your request: Ice elemental Uses the cone spell: Arctic shards Cold resistance reduction aura As tough as the fire elemental, but has no thorns aura and does not gain power as it fights. Mana elemental Artillery summon, fires repeated arcane blasts quickly. Power aura, providing additional damage for elemental and pure magic abilities. (demon war abilities currently excluded in this version) Mana regeneration aura, small boost to any players in vicinity. Poor at melee ranges. It took a bit longer than it should have, but I wanted to fit them into the mod properly. And yes, you can command all three elementals at once if you wish. This version is compatible with the Demon war expansion; let me know if there are any issues. http://www.mediafire.com/download.php?2662tkhm81fie4a edit: whomever grabbed Din's Additionals 1.012 ice elemental+mana version just as I had released it, please re-download as I have re-ordered some skill locations. Last edited by Magitek : 01-06-2011 at 09:43 AM. |
#29
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![]() Thanks a bunch.
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#30
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![]() Question so far: on the Demon Hunter- do you think any of their skills needs to be buffed up?
I'd say a lot of the cooldown-requiring skills/spells compared to this mod have too much recharge time, or not enough oomph. Also the shield skills of the warden may need a buff also. |
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