#61
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ahh synergy skills, makes sense now.
Out of curiosity, would you be willing or able to add universal skills, like: -light intensity -lock picking -disarm traps -barter -repair -transmute *Adept - reduced item requirements for your class masteries:- eg. -10% level and stat requirements, swords/armour for warriors, staffs/cloaks for mages etc. Have these as skills that every class has access to if you're willing to spend the points. Last edited by forevernomad : 03-24-2011 at 07:49 AM. Reason: *added |
#62
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Quote:
It goes a bit outside what my mod has intended to do, so it should probably be a separate mod. I'm also not sure if all of the things listed are actually possible under the current mod system. As for actually attempting it, I don't really have the motivation to begin another project with Din's Curse at the moment. I'm not adverse to the idea, but it's a reasonable amount of effort, and I've lost interest in working on Din's Curse mods for the time being.
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Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266 93 skill modifications, fixes and replacements over all class skill trees. 25 new skill additions. Now supports the new Demon War expansion! |
#63
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Yea, should have really thought about how much work that would be before unfairly posing the question as it stands, sorry about that.
I will rephrase it. As you've had plenty of experience with modding the skills, could you say which would or would not be possible and to your knowledge what pitfalls should I be aware of, that you probably learnt the hard way, if I were to attempt it myself. |
#64
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Quote:
I can't really offer any brilliant advice on the modding side of things, personally I just started messing with the database files without any preparation and it worked out alright for me, I didn't really stray far off base however. Most of the modding relies on hardcoded functions unfortunately so if a certain function doesn't exist you can forget about doing what you wanted. You could always bark at Shadow till he caves to get what you want implemented
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Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266 93 skill modifications, fixes and replacements over all class skill trees. 25 new skill additions. Now supports the new Demon War expansion! |
#65
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1.024
http://www.mediafire.com/download.php?ev4q9i8tj2g9uqc 1.024 Demonwar http://www.mediafire.com/download.php?qruw5ha56kly5dh Demonwar users are required to install both in their respective directories. (din's curse/assets and the dw version in din's curse/expansions/demonwar/assets) Alternative links: 1.024 http://www.fileserve.com/file/RFsVGmy 1.024 Demonwar http://www.fileserve.com/file/EUkptz2
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Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266 93 skill modifications, fixes and replacements over all class skill trees. 25 new skill additions. Now supports the new Demon War expansion! |
#66
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Two years have passed, 'bout time for an update!
1.025 http://www.mediafire.com/?kc82o59kem6xhc1 1.025 Demonwar http://www.mediafire.com/download.php?qruw5ha56kly5dh Demonwar users are required to install both in their respective directories. (din's curse/assets and the dw version in din's curse/expansions/demonwar/assets)
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Din's Additionals Mod: http://www.soldak.com/forums/showthread.php?t=2266 93 skill modifications, fixes and replacements over all class skill trees. 25 new skill additions. Now supports the new Demon War expansion! |
#67
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Quote:
Last edited by Satanzdiscotech : 04-02-2013 at 11:24 PM. |
#68
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Thanks for the update. Looking forward to playing the mod again.
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#69
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Fast question:
will this mod works with Steam version (1.026) and with Bluddy's mods (UI and Balance)? There is no conflict? Thanks. |
#70
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I don't know about working with Bluddy's mod, but any mod should work with the Steam version fine.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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