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G'day everyone
![]() I've read through various threads on custom classes and with some tinkering cobbled together a custom class, or rather a partial one, consists of two tabs to be used in conjunction with hybrid. I know the class does work as is since i did override demonhunter skilltrees via .gdb to test, skills didn't work though.. When i purchased a skill it told me i didn't have it, I suspect it's because commands didn't get called. Now.. Problem one is that i'm not sure how to add a button linking to my class amongst all the others. I tried but it didn't show up, Probably have to make room for it but really don't know how, Here's what i've got. ModNewCharacter.mnu Code:
mergeWith NewCharacter
Button
{
text "Custom"
textAlignment center
position 70.0 225.0
size 120.0 25.0
draworder 4.0
color White
canClick 1
addCommand "updateNewCharacterClass ClassCustom"
addCommand "setUserVar HybridClass 0"
addCommand "setuservar NewCharActionAnim newCharCustom"
selectedCondition UserVarMatchesDefault
UserVar PlayerClassBase ClassCustom
}
Code:
mergeWith PickSkillTree
Widget
{
position 370.0 305.0
texture Textures/UI/marbleborder.tga
drawOrder -0.5
size 105.0 20.0
userVar FakePlayerClass ClassCustom
hideCondition UserVarMatchesDefault
color "0.75 0.75 0.75"
}
Widget
{
position 370.0 305.0
texture Textures/UI/marbleborder_selected.tga
drawOrder -0.5
size 105.0 20.0
userVar FakePlayerClass ClassCustom
showCondition UserVarMatchesDefault
}
Widget
{
position 370.0 305.0
size 105.0 20.0
text "Custom"
textAlignment center
canClick 1
addCommand "setFakePlayerClass ClassCustom"
addCommand "setUserVar FakePlayerClass ClassCustom"
}
Problem three, i made a pet summon skill that i also made a skin for but didn't find a way to convert .tga to .skn Tried consulting sdk but documentation on many fuctions is not in there ![]() ~Thanks for your time |
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