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  #1531  
Old 03-05-2019, 03:23 PM
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Quote:
Originally Posted by Bluddy View Post
Any particular aspects you're focusing on?
Mostly just a lot of little improvements, making different monsters more unique, etc.
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  #1532  
Old 03-05-2019, 03:31 PM
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Quote:
Originally Posted by Shadow View Post
Mostly just a lot of little improvements, making different monsters more unique, etc.
Cool. If you get a chance, I recommend looking at reducing the density of entities underground, both in caverns and especially in the more building-like interiors, which are narrower. You can't move in there. The density in Zombasite seems much lower for some reason, even outside.
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  #1533  
Old 03-05-2019, 03:42 PM
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Quote:
Originally Posted by Bluddy View Post
Cool. If you get a chance, I recommend looking at reducing the density of entities underground, both in caverns and especially in the more building-like interiors, which are narrower. You can't move in there. The density in Zombasite seems much lower for some reason, even outside.
That's the new stuff that actually makes horde monsters show up in hordes.
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  #1534  
Old 03-05-2019, 03:45 PM
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That's the new stuff that actually makes horde monsters show up in hordes.
Which monsters count as horde monsters?
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  #1535  
Old 03-05-2019, 04:05 PM
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Which monsters count as horde monsters?
I think the main ones are skeletons, imps, torvas, broods, and kralls.

I think you mentioned towers have this problem in one of your other posts. That might be a separate problem actually. Since they are small, any quests that add monsters to the area is going to make them more and more crowded.
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  #1536  
Old 03-05-2019, 04:11 PM
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OK I'll keep checking this out. I've had an area swamped with orcs to the point that I literally couldn't move even a bit. The density levels are the same as Zombasite in general?
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  #1537  
Old 03-06-2019, 05:00 PM
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Monsters in Din's Legacy just got smarter and more deadly. Now some of them can target objects (support beams, oil, etc) near their target to cause more damage.
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  #1538  
Old 03-06-2019, 05:02 PM
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Quote:
Originally Posted by Bluddy View Post
The density levels are the same as Zombasite in general?
I thought I had left them the same, but when I looked them up, it seems I had bumped them up. So in the next patch I'm probably going to decrease them back to Zombasite levels.
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  #1539  
Old 03-06-2019, 05:14 PM
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Quote:
Originally Posted by Shadow View Post
I thought I had left them the same, but when I looked them up, it seems I had bumped them up. So in the next patch I'm probably going to decrease them back to Zombasite levels.
Nice!

Last I checked, fire from Torva shamans and others with fire damage couldn't ignite any items. Would it make sense to let their fire ignite stuff? It would make them a lot more dangerous, including to their monster enemies. For example, you could lure fire shamans to fire at your enemies.

In general, I think I'm in favor of friendly fire among the monsters, because that gives you really neat strategic possibilities in terms of getting them fighting against each other (as they tick each other off), and using one monster's attacks against another. It also makes the world feel more realistic and consistent. I'm not 100% sure about it though. What do you think?
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  #1540  
Old 03-06-2019, 07:24 PM
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I have thought about that many times. It would definitely be cool. I haven't tried it yet mostly because that's a pretty complicated system already and it is very possible the monsters would just always kill each other.
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