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  #581  
Old 05-31-2012, 01:57 PM
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On our walks we see lots of squirrels, rabbits, and birds. Sometimes we see coyotes, bobcats, and hawks. Today, we found a kitten.
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  #582  
Old 05-31-2012, 05:31 PM
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Originally Posted by Shadow View Post
On our walks we see lots of squirrels, rabbits, and birds. Sometimes we see coyotes, bobcats, and hawks. Today, we found a kitten.
Ahhhhh! Hope it isn't a Bobcat kitten or half breed. That happened to my husband when he was a kid in Arizona. (halfbreed domestic/bobcat mix)
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  #583  
Old 05-31-2012, 08:23 PM
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Ahhhhh! Hope it isn't a Bobcat kitten or half breed. That happened to my husband when he was a kid in Arizona. (halfbreed domestic/bobcat mix)
Looks and behaves like a normal kitten to me. Although half bobcat would be interesting.
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  #584  
Old 06-01-2012, 04:28 PM
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Looks and behaves like a normal kitten to me. Although half bobcat would be interesting.
Purrhaps. If it keeps growing and getting bigger than a normal cat and if it grows ear tuffs, be careful. It's bite will be worse that its bark..err, meow.
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  #585  
Old 06-01-2012, 06:00 PM
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I just finished up the 27th alpha build for Drox Operative. I seem to be making more steady progress towards beta finally.
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  #586  
Old 06-01-2012, 06:31 PM
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Excellent news.
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  #587  
Old 06-01-2012, 10:10 PM
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Indeed. In a prior post it was stated that Din's Curse had 29 alpha builds. Drox Operative could of course end up needing 40+ to reach beta, who knows, but we are at least getting close to the turning point based on past titles.
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  #588  
Old 06-02-2012, 06:54 AM
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good news, so Drox is feature freeze, just bug, balancing and so on ?
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  #589  
Old 06-04-2012, 10:54 AM
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good news, so Drox is feature freeze, just bug, balancing and so on ?
Feature freeze, that's funny. Normal companies intend to freeze their features somewhere near alpha (usually before) but since we use such an exploratory/iterative design method that doesn't work out so well. That's especially true when we hit beta and get a lot more feedback.
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  #590  
Old 06-04-2012, 11:50 AM
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Quote:
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Feature freeze, that's funny. Normal companies intend to freeze their features somewhere near alpha (usually before) but since we use such an exploratory/iterative design method that doesn't work out so well. That's especially true when we hit beta and get a lot more feedback.
True, but the most important feature in Soldak's games never changes: a dynamic world where player decisions matter. Many indies start with a simple idea like that and then iterate/explore themselves into making a completely different game than the one they set out to make. Soldak, on the other hand, seems to start with a concrete design goal in support of which new features are developed.
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