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![]() Hey Shadow
I'd like to possibly mod the models, and to convert them to Blender format. I've figured out some of the model file format: 1. Header 2. An unknown section (possibly bones but haven't encountered a full section yet) 3. Polygon section 4. Info about points: u,v coords and normal 5. Points 6. Unknown optional section. 32 bits per point. Could you fill in the missing gaps? Once I figure this section out I'll also check out the animation file format, so if you could provide the specs there it'd make things easier ![]() Last edited by Bluddy : 05-21-2012 at 04:51 PM. |
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