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#2111
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![]() Another funny bug (related to yesterday's): if you got stunned in the next game, any knockback you took would build up until your stun wore off and then you would basically be launched away.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2112
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![]() Today I started an experiment where all combat attacks (melee, spells, explosions, etc) can do damage to blocks. It will be interesting to see if it is fun or just pure chaos.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2113
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![]() So far the monsters being able to destroy world blocks feels pretty good, especially when it has some direct gameplay impact like destroying what you are standing on, causing an avalanche of mud, or destroying what is holding in the lake of lava.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2114
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![]() Our next game is pretty much our first game that you probably aren't going to start with health potions. It feels a little strange and it has a bunch of repercussions.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2115
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![]() I improved the lighting in the next game quite a bit today. The nice thing is that I had to change almost no code, mostly just tweaking a bunch of numbers.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2116
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![]() I'm starting to play test the next game more and more now.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2117
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![]() I finally moved the ability to change the block shape to its own tool today (for now a chisel). It simplifies things and makes placing blocks a lot easier since that's where the functionality temporarily used to be.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2118
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![]() Since I made it easier to change block shapes (one of yesterday's changes) a few slope blending issues became way more irksome, so I HAD to fix those today.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2119
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![]() Normally I don't talk about our upcoming game's name & marketing blurb stuff or show screenshots until we have officially announced the game, but I'm getting impatient.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2120
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![]() So I'm leaning towards naming Soldak's next game, Din's Champion. It is has a lot of similarities to Din's Curse, but given its perspective change and major differences like mining, crafting, and the entire movement system, I don't want to name it like it's a sequel.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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