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  #131  
Old 10-30-2015, 08:55 PM
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Tuidjy Tuidjy is offline
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I had it unlocked in previous versions, but none of my current characters seem to have it.
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  #132  
Old 10-30-2015, 10:10 PM
Throwback Throwback is offline
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I had one bugged quest named Scout. All factions were dead except one and the quest said 'We haven't heard anything from lately. Find out what's going on'. There was no location on the map, I assume it wanted me to check out another faction.

Normal attack in slot one can't be replaced by another skill which is odd since left mouse is normal attack anyway.

NPCs refer to the power of clans I haven't encountered yet.

The fire sound needs fixing, it is way way louder than everything else. Fire throwers are stupid powerful too (might just be gear issues). To me this boils down to the fact that melee characters *have* to take significant damage from poison and fire, but gear drops that make one aspect better without completely ruining something else are very uncommon (eg, poison resist AND defence). Or maybe it's just cause I am using a shield and searching for defence in my quest for a riposte build.

The monster lock-on is far too lenient. I had to fight a group of gigantic named mobs, and it regardless of where on the screen I clicked, I would attack the named mob. It's pretty bad with regular sized mobs too - it's extremely hard to click into empty spaces to reposition.

Last edited by Throwback : 10-30-2015 at 10:15 PM.
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  #133  
Old 10-30-2015, 10:37 PM
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Quote:
Originally Posted by Throwback View Post
The monster lock-on is far too lenient. I had to fight a group of gigantic named mobs, and it regardless of where on the screen I clicked, I would attack the named mob. It's pretty bad with regular sized mobs too - it's extremely hard to click into empty spaces to reposition.
Any particular type of monster?
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  #134  
Old 10-31-2015, 12:09 AM
Throwback Throwback is offline
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Quote:
Originally Posted by Shadow View Post
Any particular type of monster?
A gigantic lich. All the gigantic mobs are very difficult to not click on though.
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  #135  
Old 11-02-2015, 03:14 PM
Caal Caal is offline
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Just finished my arch nemesis quest and I don't think I got the quest xp for it. Finished another arch nemesis quest - definitely no xp for it.

Is there an easier way to repair (or socket) my party's equipment than pulling it off them, putting it in my inventory, fixing it, then putting it back on them?

Last edited by Caal : 11-11-2015 at 06:26 AM.
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  #136  
Old 11-02-2015, 03:21 PM
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Quote:
Originally Posted by Caal View Post
Is there an easier way to repair (or socket) my party's equipment than pulling it off them, putting it in my inventory, fixing it, then putting it back on them?
At least for repairing, you don't need to unequip the item.
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  #137  
Old 11-02-2015, 03:37 PM
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I'm 90% sure the algorithm for NPCs upgrading staves is bugged.

I had 2 staves last night which were clearly better than the initial grey staff my clan member started with - one green one yellow, both with higher DPS and magic damage % than the NPC's staff, not to mention other bonuses - but my NPC didn't want either. I had to equip them manually.
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  #138  
Old 11-02-2015, 05:49 PM
Caal Caal is offline
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Quote:
Originally Posted by Shadow View Post
At least for repairing, you don't need to unequip the item.
Maybe I'm not seeing it, but I don't know how to have the crafting screen and the NPC inventory open at the same time. Once I have the armor repair cursor, trying to open any NPC inventory changes the cursor back, and if the NPC inventory is open, I can't access the crafting table.
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  #139  
Old 11-02-2015, 05:54 PM
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Quote:
Originally Posted by Caal View Post
Maybe I'm not seeing it, but I don't know how to have the crafting screen and the NPC inventory open at the same time. Once I have the armor repair cursor, trying to open any NPC inventory changes the cursor back, and if the NPC inventory is open, I can't access the crafting table.
I'm sorry, I missed the party member part. I don't think there is an easier way.
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  #140  
Old 11-04-2015, 12:30 AM
Throwback Throwback is offline
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I'm starting to hate gates and stairways being an obvious group spawn zone. Teleport deaths into the middle of groups are deadly for a reason and even if I *can* gate away from anything too dangerous: a) I'd prefer not to have to; and b) sometimes I gate away by accident because of how insanely easy it is to click on gates or stairways.

I'd love to see a small area around gates & stairways being designated 'no-spawn' zones, or at least have them with the same spawn coding as everywhere else rather than (what seems to me) a higher chance of large groups spawning there.
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