Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Old > Drox Operative BETA
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-19-2012, 05:51 AM
Valgor Valgor is offline
Elite
 
Join Date: Feb 2010
Posts: 600
Default Custom races

The full classes in Din's Curse were all well and good, but the main attraction of the show was the Hybrid. Something similar to that in Drox Operative would be the custom race
(let's say they're a product of the Guild experimenting with the ancient Drox' genetic engineering facilities) .

Creating a custom race would entail the following steps :

1. Choosing a logo from among all available race and subrace logos in the game.
2. Choosing one of the "stock" race's ship designs (including Talon, Overlord and Legion designs) .
3. Determining the initial stat bonuses (5 points to distribute, so there's more than just +5 for one stat or +3 and +2 for two stats) . Per point and Command-Up bonuses adjust accordingly.
4. Determining the race-specific slot layout. The player may choose between either a heavy slot, a medium and a light slot or three light slots.
For every slot, the type of component that it holds has to be specified from a list of all available types (with a few exceptions, such as purely stat-enhancing components or crew members) .

As "penalty" for playing a custom race, the player would lose the race-specific crew slot, similar to the loss of the third speciality in Din's.
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 10:15 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.