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#1
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Item minimum level
How do I disable minimum level requirement for items? Tried to set all ItemLevel to 1 in assets but that doesn't seem to do anything.
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#2
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You probably want to set LevelRequirement to 0. If you are modifying the assets directly make sure to change the highest numbered asset zip that has the correct file.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#3
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I tried adding LevelRequirement 0 to the items, but the game still point a level requirement. Do I need to start a new game, or should this work on savegames?
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#4
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I believe it would work on save games. What entries are you adding LevelRequirement 0 to?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#5
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In my last attempt I made a script that added it to every item, to see if there was any difference. So items are like this now:
Code:
BaseItem { LevelRequirement 0 Type Item CanBeUsed 0 RequiresMana 0 SpawnChance 1.0 BaseOnly 1 ModifiersAllowed 1 ItemRequirement None ModelName Models/Items/genericItem.mdl UseModelName Models/Weapons/axe1_hatchet.mdl Scale 1.0 TagName tag_rightHand Color White DropSoundName Sounds/Items/itemLanding.wav PickupSoundName Sounds/Items/itemPickup.ogg ItemLevel 1 MaxStack 1 SurfaceNumber -1 SkinTextureNameWarrior "" SkinTextureNameRogue "" SkinTextureNamePriest "" SkinTextureNameMage "" ItemTimer None ItemType Other ValueMult 1.0 ForcedItemSlot -1 CanSpawnOnVendor 1 LevelRequirementDiff 0 ObjectType Item SelectRadius 16.0 HideWhenOutOfSight 1 RandomDirection 1 RandomHalfSpread 0.2 DurabilityTiedToStat None MaxModifiers -1 } I placed one of the assets zip files here if you would like to take look: https://www.dropbox.com/s/u95u3mqx4h...ts004.zip?dl=0 All items continue having minimum level requirements in the game. |
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