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Old 03-01-2017, 12:51 AM
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Castruccio Castruccio is offline
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Default Movement in Din's Curse

I know this request is not likely to be granted, but would there be any way to import into Din's Curse the movement improvements made to the player character in Zombasite? I just switched back to Din's after a long while with Zombasite, and the movement and combat don't feel as fast. It's unfortunate, because Din's is a game which consists almost entirely of combat (no clans etc.) so the combat is the star of the show. If the movement improvements from Zombasite could be back ported to Din's, it would make an excellent game that much better. But I know it isn't necessarily worth it financially for Soldak to make huge updates to the older games. Maybe a thought for DC2!
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Old 03-01-2017, 09:53 AM
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I wish I could, but that's really not feasible at all. The movement changes from Din's Curse to Zombasite were pretty extensive. If we do a Din's Curse 2, it would definitely have the newer movement stuff though.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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Old 03-01-2017, 03:38 PM
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Sounds fair to me. And the new game is a dungeon crawler (I assume no outdoor areas?) that will have the new movement mechanics, so that should hold me over till any possible DC2.

Last edited by Castruccio : 03-01-2017 at 03:44 PM.
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Old 03-01-2017, 06:12 PM
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Quote:
Originally Posted by Castruccio View Post
Sounds fair to me. And the new game is a dungeon crawler (I assume no outdoor areas?) that will have the new movement mechanics, so that should hold me over till any possible DC2.
The new game does have outdoor areas. There are scenarios that only have caves/dungeons though.
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