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  #1711  
Old 04-03-2020, 03:01 PM
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Drox 2 now has vassals, tributaries, and protectorates. Now wars can have very different outcomes. Also primitives survival rates just went up, but their independence is very much in danger.
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  #1712  
Old 04-07-2020, 05:08 PM
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Today I added a bunch of ancient weapon systems you could accidentally stumble upon in Drox 2.
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  #1713  
Old 04-09-2020, 05:31 PM
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The last couple days I've been carrying over cool features from Zombasite and Din's Legacy to Drox 2, things like hologram traps, chained traps, shared fog of war, magic find bonus from achievements, etc.
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  #1714  
Old 04-14-2020, 06:15 PM
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It's strange how cool it is to see an alien ship scanning a planet in Drox 2, especially when you haven't discovered that race yet.
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  #1715  
Old 04-16-2020, 04:11 PM
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There are now defensive and offensive ramming components in Drox 2.
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  #1716  
Old 04-17-2020, 07:08 PM
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Today I greatly improved the accuracy of collision testing for projectiles in Drox 2.
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  #1717  
Old 04-20-2020, 05:40 PM
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I really should officially announce Drox 2 some time.
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  #1718  
Old 04-21-2020, 04:27 PM
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I'm working on our story blurb for marketing Drox 2 today. I feel like it needs to progress the overall story from Drox 1 and IotA a little, but at the same time make sense to new potential players.
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  #1719  
Old 04-22-2020, 11:40 AM
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Interesting tidbit: in the rough draft of the marketing blurb of Drox Operative, the game was called Corvus Operative. That seems so strange now.
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  #1720  
Old 04-23-2020, 02:56 PM
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Looks like for the first time ever, we might actually release screenshots at the same time as a game announcement.
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