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  #311  
Old 11-02-2011, 06:37 PM
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Quote:
Originally Posted by Shadow View Post
an interesting thing with items replacing most of your skills: your tactics vary more because you find new items that do new things often
The corollary to that is that with a skill tree, only the skills in the tree compete with each other. With items, they all compete with each other, so if certain items dominate, all players will use just those items.
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  #312  
Old 11-02-2011, 06:48 PM
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Very true. You have to find those items though and while they are still useful.
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  #313  
Old 11-05-2011, 02:14 PM
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I drove 1,100+ miles in the last 2 days and never managed to even leave the state. Texas is kind of big.
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  #314  
Old 11-06-2011, 04:23 PM
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Quote:
Originally Posted by Shadow View Post
I drove 1,100+ miles in the last 2 days and never managed to even leave the state. Texas is kind of big.
Heh! My step-sister lives in Texas and would agree with you. California's kinda big too, especially if you have to drive from the northern end down to San Diego!
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  #315  
Old 11-08-2011, 12:05 PM
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I fixed races being big babies. If one of their planets or ships was hit by an asteroid, they would get upset and declare war on the player.
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  #316  
Old 11-09-2011, 05:50 PM
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added more cool items today like Stabilized Weapon Mounts, Ballistic Control System, and Missile Hacker
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #317  
Old 11-11-2011, 05:28 PM
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I haven't compiled the latest game on the Mac for a while. I had to fix a bunch of minor compile issues, but now it works again.
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  #318  
Old 11-15-2011, 04:28 PM
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crew that are looking for a new ship now test the player with different quests based on their race
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  #319  
Old 11-16-2011, 06:36 PM
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I added almost 200 lines of quest connection text today.
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  #320  
Old 11-17-2011, 06:14 PM
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added 25 enhancements for boss type ships today (things like Charger, Berserker, Guardian, and Survivor)
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