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  #811  
Old 04-11-2014, 02:40 PM
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Why bummed to stay with the current engine? I had suspected you guys would switch to Unity sometime, but maybe you can eek one more game out of the current engine.
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  #812  
Old 04-11-2014, 04:00 PM
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Quote:
Originally Posted by Castruccio View Post
Why bummed to stay with the current engine? I had suspected you guys would switch to Unity sometime, but maybe you can eek one more game out of the current engine.
Getting a big boost in the graphics department would have been nice. However, if our next thing is a full game, I'm probably going to spend a decent amount of work to improve the graphics anyways.
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  #813  
Old 05-08-2014, 05:05 PM
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I've been working on some graphics code the last few days. I think I'm making good progress, but these days I prefer working with game code.
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  #814  
Old 05-13-2014, 04:42 PM
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I still have a bunch of work left, but I now have some normal mapping and per pixel specular working for the zombie game.
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  #815  
Old 05-15-2014, 03:56 PM
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I'm working on boring model conversion stuff today, but for some reason some people think all I do is play games all day long.
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  #816  
Old 05-20-2014, 05:24 PM
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I now have the per-pixel lighting stuff working on Windows, Mac, and Linux so that's one less thing to worry about.
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  #817  
Old 05-21-2014, 05:25 PM
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Added fog, rain, and snow to zombie game today.
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  #818  
Old 05-30-2014, 04:53 PM
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First world developer problems: I'm trying to look at the floor normal maps and the monsters are trying to kill me.
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  #819  
Old 06-03-2014, 11:04 AM
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My wife and I watched a bobcat hunt and kill a squirrel yesterday while we were on a walk. It also scared 2 women not paying attention.
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  #820  
Old 06-11-2014, 03:48 PM
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Today is one of those days where I planned on working on 1 task (Steam DoP Linux) and end up doing something completely unrelated (shadows).
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