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Old 07-31-2024, 12:06 PM
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Default Din's Champion, Soldak's most dynamic world ever

Some people have wondered why Soldak would make a 2D scrolling, action RPG. Well, frankly it allows us to expand the dynamic world systems a LOT. I believe Din's Champion will have the most dynamic world of all of our games. Given that's one of the things that makes Soldak games pretty unique, that is saying something.

A quick background: all of our games (except Kivi's Underworld) have had very dynamic worlds. The worlds evolve based on what the player does or doesn't do, what monsters choose to do, what's happening in the world, what NPCs choose to do, and the interactions between everything. Like previous games, Din's Champion still has monsters getting promotions, things catching on fire, monster uprisings, wars, town attacks, weather, cataclysms, dangerous objects, and many other dynamic things.

But now all of these feed into new systems and work together even better than before.
  • The world is built from blocks that can be destroyed and placed. Mining, building, combat damage, and explosions will all transform the world.
  • Gravity is a thing.
  • Liquids can be released, flow around, build up, and evaporate. 6 types: water, acid, poison, oil, pollution, and lava
  • Gases can be formed, rise, and build up. 3 types: smoke, poisonous, and explosive
  • Loose solids will fall if nothing is supporting them: 3 types: mud, slush, and sand
  • Players can suffocate if their head is covered by a liquid, loose solid, or a harmful gas. So even if they aren't actively deadly, they are still dangerous.
  • Solids, liquids, and gases can mix and transform in many ways: dirt + water = mud, oil + lava = fire & smoke, oil + acid = explosive gas. There are many more of these.
  • Many systems and objects can release liquids and gases. Rain will add water, traps can release poisonous gas, and barrels can contain most liquid types, to name just a few.

So a possibility: the player uses a rain scroll, it starts raining, and water builds up in a ditch. The dirt turns into mud, that mud falls because there is nothing supporting it, and an exploding barrel in the ditch also falls and explodes on impact with the ground below. This explosion catches a pool of oil on fire and the fire creates lots of smoke. The burning oil flows down the cavern floor into an area filled with explosive gas. The gas explodes in a chain reaction through the cave and kills a nearby unique monster named Slag. Slag was a peacekeeper and now a war between the Torture Torvas and Gore Clan Orc Berserkers breaks out. This gives Valta, the active evil god in the area, enough power to release a Plagues cataclysm. And those plagues of course cause more issues.

This might be an extreme and complex example, but simpler chain of events like that are common and are just plain cool. And these are just some of the new dynamic systems and interactions that are in the game and more will likely be added when we start Early Access.

As always comments are welcome and encouraged!

If this sounds fun, go wishlist Din's Champion over on Steam now!
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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