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  #11  
Old 11-09-2010, 06:55 PM
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NTJedi NTJedi is offline
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Quote:
Originally Posted by alstein View Post
There needs to be something that will make a boss monster come to you eventually- last night I got stuck looking 40 mins for a concealer boss before just giving up.
Your post and mine is probably better for the expansion idea thread, but my solution would be if the vendor sold dead animals as bait for monsters. When the dead animal is thrown on the ground it activates like a trap to lure nearby monsters. The larger the dead animal the more effective method for luring nearby monsters. Naturally some monsters such as Leprauchans would not be interested, however it would work on most monsters.

An additional gambling side effect is if the monster eats or reanimates the dead animal then the monster is fully healed and becomes slightly stronger.
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  #12  
Old 11-09-2010, 07:48 PM
Caal Caal is offline
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How about a town NPC (a seer maybe) who for a fee would put a marker on the map where the boss monster(s) (or other quest objects) are on a particular level - even if they are behind a secret wall.
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  #13  
Old 11-10-2010, 08:35 PM
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BARBARIELLE BARBARIELLE is offline
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Quote:
Originally Posted by Roswitha View Post
Looking at the screenshot, I would suspect a secret room in the left corner.
Aaahahhaaahh...!!!
It was in the right corner (see att.).
Now I installed the patch 1.010 ...
DC gets better and better ...
Kudos to:
http://StephenHornback.com/id84.html
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File Type: jpg DinsCursess0054.jpg (77.5 KB, 15 views)
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  #14  
Old 11-10-2010, 09:14 PM
Roswitha Roswitha is offline
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Quote:
Originally Posted by BARBARIELLE View Post
Aaahahhaaahh...!!!
It was in the right corner (see att.).
Now I installed the patch 1.010 ...
DC gets better and better ...
Kudos to:
http://StephenHornback.com/id84.html
Oh, well. I can't be right all the time.
Glad you found it.
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  #15  
Old 11-10-2010, 11:37 PM
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zespri zespri is offline
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Quote:
Originally Posted by Max_Powers View Post
I don't think I have ever seen the world modifiers: "Clutter", nor "Warehouse". Is there a list somewhere of all the modifiers?
In the game resources we can find this:

Code:
Rainy: It rains a lot.
Traps: The monsters below the town love their traps.
High Intensity: The dangers in this town move quicker.
Vulnerable Town: For whatever reason this town gets attacked more often than normal.
Gargoyles: A strange force has made many of the monsters below into Gargoyles.
Undead: The undead love this town.
Haunted: The dungeon is haunted.
Demons: Demons below!
Spiders: The dungeon is usually infested with spiders.
Dark Elves: Lots of dark elves, beware.
Horror: Undead, Darkness, and Death!
Unstable: The dungeon below the town is very fragile.
Acid: The area has problems with acid.
Warehouse: The monsters are pack rats or something.
Fire Hazard: The dungeon tends to have a lot of flammable objects.
Explosion Hazard: Everything in the dungeon seems to want to explode.
Mushrooms: The dungeon is fairly wet and is a good breeding ground for mushrooms.
Monster Traps: The monsters in this dungeon like to use more active traps.
Trickster Realm: Objects are locked and trapped more often.
Clutter: There seems to be way more objects inside the dungeon.
Chaos: The monsters seem to always be at war here.
Storms: The surrounding area has a lot of bad weather.
Darkness: The town and dungeon are darker than normal.
Bright: The town and dungeon are brighter than normal.
Fear: You should be afraid of the dungeon here. People go down there and die.
Cursed: The surrounding area is cursed which causes lots of items to be cursed.
Magma: There must be a crack in the mantle below since there is a lot of magma.
Plague: The town has the plague.
Foggy: The dungeon is foggier than normal.
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  #16  
Old 11-10-2010, 11:40 PM
Max_Powers Max_Powers is offline
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Awesome! Thanks
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  #17  
Old 11-11-2010, 08:59 AM
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BARBARIELLE BARBARIELLE is offline
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Nice catch, Zespri. Thanks! Should be added into http://StephenHornback.com soonish.

P.S.: Those explanations are also displayed by hovering the mouse over the main map's modifier list, but this full list is a nice overview, too.

Last edited by BARBARIELLE : 11-11-2010 at 09:08 AM. Reason: P.S.
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  #18  
Old 11-11-2010, 09:46 AM
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Just a little note, there are a few hidden world modifiers also that aren't in that list.
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  #19  
Old 11-11-2010, 02:29 PM
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Quote:
Originally Posted by Max_Powers View Post
I don't think I have ever seen the world modifiers: "Clutter", nor "Warehouse". Is there a list somewhere of all the modifiers?
Thanks for the listing.. and the news from Shadow that there are some hidden from snoppers. I have seen a lot of "Clutter" and Warehouse" world modifiers with my characters. I didn't at first but did see one of each with first few characters. When I switched to hybrid Weaponmaster/Thief I got a lot more of them.
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  #20  
Old 11-11-2010, 05:56 PM
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FloodSpectre FloodSpectre is offline
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I'm honestly surprised Trickster Realm doesn't also increase the frequency of Mimics. They seem pretty tricksy to me
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