|
#1
|
|||
|
|||
Raging Hordes
What exactly does this do (quantitatively)?
|
#2
|
||||
|
||||
In short-it adds a large amount of monsters to each area and compared to before is much harder even than dangerous monsters. The reason it is is because dangerous monsters gives each monster more health and chance to be champion, but lessens the amount that you get. In raging horde the amount is doubled almost and the chance of champions is more because of more monsters. Ive seen 5 champions in a row one time with raging hordes, not very fun at any level. More monsters is almost always a bad thing with dins curse since you get overwhelmed. They might be less hard but more is worse.
|
#3
|
|||
|
|||
What exactly is weaker about the monsters? Do they just have a health multiplier?
|
#4
|
||||
|
||||
It's basically 33% more monsters, but 33% less higher rarity monsters.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#5
|
|||
|
|||
Ah, wouldn't have guessed that. Thanks.
|
#6
|
|||
|
|||
Raging hordes is actually heaven if you have AOE with no cap to numbers, especially Shatter which works better the more densely packed the monsters are . Total carnage!
Now on a related note, what specifically does Dangerous Monsters do? If it does the reverse of Raging Hordes, would checking both cancel each other out? Wouldn't it make more sense to combine those two options into a drop-down menu? |
Thread Tools | |
Display Modes | |
|
|