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  #1761  
Old 07-16-2020, 03:10 PM
Bluddy Bluddy is offline
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Nice. I was going to suggest engine repairs only. Good move.
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  #1762  
Old 07-20-2020, 05:17 PM
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We had an interesting spike of Drox 2 & Din's Legacy sales last Thursday (the 16th). I'm kind of curious what caused it.
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  #1763  
Old 07-21-2020, 05:14 PM
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I didn't really mean to, but apparently I'm doing a little optimization work today on Drox 2.
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  #1764  
Old 07-22-2020, 07:04 PM
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I spent a good chunk of today thinking about what skills would look like in Drox 2 if I added them.
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  #1765  
Old 07-23-2020, 06:31 PM
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It amuses me that using our developer cheats and tab completion can be dangerous in Drox 2. If I type cheat_d in the console, hit tab, and then hit enter, instead of running the command cheat_discoverAllRaces, I run cheat_die.
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  #1766  
Old 07-27-2020, 05:53 PM
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Had my yearly shareholder and director meetings today by myself, as usual. Having a one person company is just weird sometimes.
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  #1767  
Old 07-28-2020, 11:56 AM
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If you were to assign a fantasy class to each of the Drox playable races, which one would you assign to each race?
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  #1768  
Old 07-28-2020, 04:48 PM
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Shadow: Thief/Rogue, obv.
Dryad: Druid.
Lithosoid: "Guardian". Heavy plate defensive warrior.
Fringe: Wizard
Brunt: Berserker
Cortex: Psionicist
Drakk: Summoner
Hive: Warrior?
Human: Adventurer. Jack of all trades, mix and match across skills from other classes.
Scavenger: Necromancerish. Utilizing and repurposing materials left from death/destruction.
Utopian: This ones a hard one. Maybe something Bard-like, with music being the fantasy analog to their network? Melodies and harmonies working together.

Last edited by goodgimp : 07-28-2020 at 04:50 PM.
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  #1769  
Old 08-03-2020, 06:36 PM
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Today I've been working on making a unique line of skills for each race trait so that each playable race is much more unique in Drox 2.
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  #1770  
Old 08-04-2020, 06:32 PM
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I have worked out what I'm going to do for 10 of the skill lines (out of 21) for Drox 2.
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