Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > News > News/Blog comments
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #441  
Old 02-21-2012, 07:00 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,133
Default

testing Drox Operative - I've managed to escape death a few times in my escape pod
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #442  
Old 02-21-2012, 08:49 PM
PixelLord's Avatar
PixelLord PixelLord is offline
Elite
 
Join Date: Jul 2009
Location: Dallas, TX
Posts: 635
Default

Quote:
Originally Posted by Shadow View Post
testing Drox Operative - I've managed to escape death a few times in my escape pod
I always get killed by a hoard of ships, and they wipe me out in the escape pod because there are so many ships attacking. The escape pod needs a cloaking device.
__________________
Stephen A. Hornback
Reply With Quote
  #443  
Old 02-21-2012, 09:08 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by PixelLord View Post
I always get killed by a hoard of ships, and they wipe me out in the escape pod because there are so many ships attacking. The escape pod needs a cloaking device.
Perhaps it should spit you out pretty far from the ship + have a high 'escape notice' status effect (assuming that still exists). Chances are most ships won't even notice an escape pod. Getting killed should probably be more from stray fire than anything else. Also, it should be 'bad form' to shoot down escape pods -- against a captain's code of honor. Monsters won't care about that, of course.
Reply With Quote
  #444  
Old 02-22-2012, 09:57 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,133
Default

We kind of do it backwards right now, but it seems to work fairly well. Enemies will still notice and shoot you, but you only have to live for 10 seconds before being rescued. That's not the easiest of things to do, but for a second chance of not dying it's not too bad.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #445  
Old 02-22-2012, 11:58 AM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Shadow View Post
We kind of do it backwards right now, but it seems to work fairly well. Enemies will still notice and shoot you, but you only have to live for 10 seconds before being rescued. That's not the easiest of things to do, but for a second chance of not dying it's not too bad.
This approach favors small engagements. If you died against a whole bunch of monsters, your chances of surviving in the escape pod are very small since they'll all attack you. If you died against one or two attackers, you stand a much better chance of survival. This isn't necessarily bad, but it's worth thinking about whether this is the approach you want here: in a space setting such as star wars (and most others) escaping in an escape pod is seen as something that is mostly able to remove you from the battle by flying off into the inkiness of space -- you rarely see ships attacking escape pods.

An alternative would be to turn the escape pod sequence into a stealth game: as a tiny ship, you're not very visible. You need to stay in the blind spot of an enemy ship, perhaps by hiding behind it, until you can make your way far enough from all aggressors that a 'AAA' type ship can pick you up.

Alternatively, you could have the same mechanics, but the escape pod could shoot out really fast from a certain region of your ship -- perhaps the back. The skill would then be to maneuver your ship such that when you're about to explode, the escape pod will shoot out into a relatively empty region of space to give you the best chance of escaping. Once you're shot out, it's a race between you and your enemies to see if you'll survive (and the 10 second rule could still hold). This gives you a chance of surviving even if you're attacked by many enemies.
Reply With Quote
  #446  
Old 02-22-2012, 12:18 PM
Valgor Valgor is offline
Elite
 
Join Date: Feb 2010
Posts: 600
Default

Escape pods could have "mercy invincibility" for a few seconds after ejection, similar to when you get hit in arcade shmups.
This would be explained by the enemy not noticing the pod for a while amidst the debris of your freshly exploded vessel.

By the way, is one escape pod enough for the whole crew, or will the player need to equip additional pods as their crew grows in number?
Reply With Quote
  #447  
Old 02-22-2012, 01:41 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Valgor View Post
Escape pods could have "mercy invincibility" for a few seconds after ejection, similar to when you get hit in arcade shmups.
This would be explained by the enemy not noticing the pod for a while amidst the debris of your freshly exploded vessel.
I like the 'few seconds' idea. Perhaps you could be invisible to your enemies for about 4 seconds, and then have to escape for another 10?
Reply With Quote
  #448  
Old 02-22-2012, 01:58 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,133
Default

testing Drox Operative - found a bug yesterday where some races appeared to be shooting logos instead of missiles at enemies
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #449  
Old 02-22-2012, 05:02 PM
Valgor Valgor is offline
Elite
 
Join Date: Feb 2010
Posts: 600
Default

Quote:
Originally Posted by Shadow View Post
[...]some races appeared to be shooting logos instead of missiles[...]
Aggressive PR.
Reply With Quote
  #450  
Old 02-23-2012, 10:40 AM
PixelLord's Avatar
PixelLord PixelLord is offline
Elite
 
Join Date: Jul 2009
Location: Dallas, TX
Posts: 635
Default

Quote:
Originally Posted by Shadow View Post
testing Drox Operative - found a bug yesterday where some races appeared to be shooting logos instead of missiles at enemies
Saw that. I thought it was a new feature so you wouldn't shoot their missiles by mistake. Didn't like it much... glad to hear it was a bug.
__________________
Stephen A. Hornback
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 11:37 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.