#431
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Possible bug
Hi,
I've Started a 2 days ago to play your mod. I have chosen hybrid Assassin-Weaponmaster. I hitted lvl 12 and so far it feels quite good. However at some point I realised that I lost all my gold...not a clue how ( I had about 1G +), and it wouldn't be that big deal if it weren't the fact that my wealth was showen as an negative value while opening trading screen ( something about - 216745 G ), so what ever I sold from that time ended always me being at zero, meaning couldn't buy or repair or anything). After I restarted game, all my huge minus resseted , and I ended at only comforting 0. Could you please point me location where are usually characters saved, so I could make backup from time to time in order to avoid bankrupcy ? Thx in advance and keep up with your good work, |
#432
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Lost Gold ?
Hi,
I am playing your mod anout 2 days. So far it's realy feeling good. However today it happend that all my money ( 1G and few S pieces ) disapeared. It happend on the same character, lvl 14 Assassin/weaponmaster. Not only that I've lost money, it also showed on Merchant trade screen that my welth was more than 200k in negative....so in the same session I couldn't possibly sell and earn enough money for repair or food. After I restarted game..I was back to zero gold. Since it happend twice I wonder if this is some kind of Death penality ? ( it may happend after I died few times). I hope you can help with this, and if it's a bug maybe even fix it thx for your nice work, keep it up |
#433
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Backing up your characters is good idea in any case. On Windows, you'll find them in /users/your_user_name/Local Settings/Application Data/DinsCurse/User/chars. I just create a /backup subdirectory in there and copy all the files into that directory. Again, sorry. I'll look out for anything that could cause this issue. |
#434
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thx for your replay :)
Hi
Here I do have another piece of info that may help you track this down ( hopefully). I made another char reached (Lvl 8 ), and all was fine untill I saved town. Again I've chosen to stay and clear all remaining quests. ( I remeber doing this also on earlyer case too ). So quest after that happend was donating some silver to starving person. However , I donated him a gold before I accepted the quest, and than I talked to him and got quest done. Imediatelly after I noticed that all money was gone and I ended in Negative 200k+ . Maybe this was somehow bugging element?. I will test this further if I end in similar situation. (saved town + starving person + taking in advance quest ). This time I will try first to accept quest and only donate after that. It was enough to exit and fast resume to bring it down to -1c. |
#435
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repair all
This time it happend after I've done identifieing and repairing all....
My bet would be that repairing all , I will post you all my items so maybe some of those are bugged on repair all costs ? Equipment Soft Leather Shoulders Rarity: Rare Basic Type: Leather Durability 39 / 39 6 armor +11 Fire Resistance -5 Cold Resistance +6% Find Items Chance +8% armor +32% durability Requires level 3 Requires 4 Strength Requires armor skill: Leather Sell value: 61CP Retail value: 2SP 57CP Cloth Shawl of Stimulation Rarity: Common Basic Type: Cape Durability 43 / 43 4 armor +1 Mana Regen +3% armor Requires 1 Strength Requires skill: Cape Sell value: 20CP Retail value: 83CP Leather Vest of Hoarding Rarity: Common Basic Type: Leather Durability 39 / 39 13 armor +8% Find Items Chance +3% armor Requires level 3 Requires 4 Strength Requires armor skill: Leather Sell value: 51CP Retail value: 2SP 14CP Alexandrite Cloth Cuffs Rarity: Common Basic Type: Cloth Durability 31 / 31 5 armor +11 Poison Resistance -5 Lightning Resistance +3% armor Requires level 5 Requires 4 Strength Requires armor skill: Cloth Sell value: 46CP Retail value: 1SP 90CP Cloth Gloves of Fortune Rarity: Common Basic Type: Cloth Durability 35 / 35 3 armor +4% Magic Find Chance +3% armor Requires 1 Strength Requires armor skill: Cloth Sell value: 9CP Retail value: 38CP Soft Leather Belt Rarity: Rare Basic Type: Leather Durability 36 / 36 4 armor -3 Fire Resistance +3 Cold Resistance +17 Perception +8% armor 2.9% chance to cast level 2 Disease when hit Requires 1 Strength Requires armor skill: Leather Sell value: 52CP Retail value: 2SP 17CP Buckskin Leggings Rarity: Very Rare Basic Type: Leather Durability 30 / 30 16 armor +2 Attack +10 Fire Resistance -6 Cold Resistance +6 Perception +10% armor Requires level 6 Requires 6 Strength Requires armor skill: Leather Sell value: 1SP 3CP Retail value: 4SP 45CP Soft Leather Boots (Ego) Rarity: Rare Basic Type: Leather Durability 47 / 47 5 armor Ego: +25% armor bonus -3 Poison Resistance +3 Lightning Resistance +5% Find Items Chance +32% armor Requires level 2 Requires 1 Strength Requires armor skill: Leather Sell value: 15CP Retail value: 62CP Ciglio's Silver Ring Ring Rarity: Set +1 Dexterity +1 Intelligence +6 Magic Resistance +9% Magic Find Chance Ciglio's Set: Ciglio's Braided Belt, Ciglio's Robe, Ciglio's Gold Ring, Ciglio's Silver Ring, Ciglio's Charm With 2 items: +15 Intelligence With all 5 items: +40 Intelligence Requires level 8 Sell value: 1SP 75CP Retail value: 8SP 4CP Lightning Flatbow Rarity: Elite Basic Type: Bow Durability 56 / 56 Two-handed 5 to 20 Damage Speed 1.00 12.5 damage per second +2 Attack +2 Maximum Mana +25% damage +3 to 9 Lightning Damage Requires 3 Strength Requires 4 Dexterity Requires weapon skill: Bow Sell value: 1SP 33CP Retail value: 5SP 88CP My bet would be either Elite bow or Ego items. However I will continue to monitor if it happends again...so I will report any other findings |
#436
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Elafar, I'm just going to confim some basic things... You have patch 1.024 installed, right? And you have no other mods installed?
Guys, can anyone else confirm Elafar's problem exists in the latest version of the mod? I'm going to have to dedicate a play session to look for this bug. It seems like it crops up fairly often, so it shouldn't take too long to find. |
#437
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yes, patch 1.024
I have a proper patch, and only other mod beside is your new UI mod. ( I assumed that those two should work well together being made by the same modder ? .
After yesterdays few incidents I got a several hours of playing with no problems at all. Tipically, because I am now very obervant on what I am doing and how is my welth after each action in town. Every time when that happend, and It has to do something with conditions when are town saved... ....Unless I menaged to have so huge repairs expences that I ended into negative ? what could be that expencive to repair I wounder ? |
#438
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Another possibility is that there's some item that I changed in the mod, and which now causes the repair evaluation code to go bonkers once in a while. This should be a little easier to find if you (or anyone else) can locate the point when this happens. There's also a possibility that some quest monetary reward got messed up, though I just went over those and I couldn't find anything specific -- there's one entry that was messed up and I fixed it for the next version but I doubt that was the problem. I'm guessing the characters that lost their money were started in the vanilla game? |
#439
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Both characters was made fresh for your mod exclusivelly.
Since items that are used on those 2 characters are different we could cafely conclude that there is not an speciffic item that causes that. It may be Rewarding mechanics ( if that has anything to do with it) when towns are saved, or in combination with repair costs or donating to NPCs ? I will keep monitor all my actions and I am quite sure I will spot it egsactly next / if and how that repeats and will report back to you. In any case I am now making backup of my chars every level or so, so even if it happend again it will be not an end of the world thx for your good will and time spent to help and assist on this problem Cheers Elafar |
#440
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Oh... I guess my item guess was off. Oh well.
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