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  #1241  
Old 08-08-2017, 03:52 PM
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Latest character in the next game has an Orc Killer bonus (for killing lots of Orcs) and a Fears Orc penalty (for being killed by an Orc)
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  #1242  
Old 08-09-2017, 03:11 PM
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My curiosity gets me killed a lot in my own games: tunnels, levers, chests, lairs, etc.
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  #1243  
Old 08-11-2017, 05:51 PM
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Added some changes today that should result in way more variety of levels in the next game.
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  #1244  
Old 08-16-2017, 05:37 PM
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Levels in the hardcore game will no longer be square and can be much larger than our other games.
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  #1245  
Old 08-16-2017, 06:08 PM
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^ That's a surprisingly big change. Can't wait to see how that plays out. I hope it's not just polygons and we get sound rounded walls.
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  #1246  
Old 08-16-2017, 06:33 PM
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Quote:
Originally Posted by Destro* View Post
^ That's a surprisingly big change. Can't wait to see how that plays out. I hope it's not just polygons and we get sound rounded walls.
Basically I have relaxed the level boundaries and combined same type areas into one bigger level.

Like in Zombasite you can have Expanding Forest 1, Expanding Forest 2, etc. next to each other. In the next game, these basically combine into one area called Expanding Forest.

Also, in Zombasite levels can slightly overlap one another, but it is just a looks thing. You are still in one area, even though it looks different, until you pass over the square boundary. In the next game, the boundary matches what the level looks like, so the boundaries vary a lot.
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  #1247  
Old 08-17-2017, 08:30 AM
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That's really cool. Thanks for sharing!
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  #1248  
Old 08-17-2017, 12:28 PM
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I'm working on adding signs in places that make sense in the next game (Beware of falling rocks!, Stay out!, etc). Suggestions are welcome!
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  #1249  
Old 08-18-2017, 04:08 PM
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I added Spectral Chests today to the next game. You either need to find the correct Spectral Key or kill the Guardian guarding the chest.
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  #1250  
Old 08-21-2017, 10:27 AM
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Toddler spilled water on the Mac and now it doesn't power on. I'm not sure what that means yet for future Soldak Mac products/patches.
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