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  #1351  
Old 02-13-2018, 05:21 PM
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Contemplating a huge change in the next game, basically allowing the player to mutate whenever they want (limited by Mutation points) instead of on death.
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  #1352  
Old 02-14-2018, 03:52 PM
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Today I'm adding skill modifiers, so you might end up skills like Fireball of Splitting, Greater Healing of Efficiency, or Accurate Whirlwind of Ice.
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  #1353  
Old 02-21-2018, 01:48 PM
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Often I hear people say "I didn't know you released another game". We have a newsletter for just that reason - http://www.soldak.com/News/News/News...available.html
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  #1354  
Old 02-21-2018, 05:31 PM
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Added a bunch of new skill mutations today for the next game like Leeching Whirlwind, Enduring Regeneration, and Quick Serrated Arrow.
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  #1355  
Old 02-22-2018, 12:52 PM
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There are now at least 70 skill mutations in the next game. I actually don't know the exact number since it creates many of them automatically in code.
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  #1356  
Old 02-22-2018, 06:45 PM
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For some reason, my current character in our next game that has the skill "Power Strike of Chain Lightnings" is quite fun.
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  #1357  
Old 02-23-2018, 05:26 PM
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We are now up to 124 skill mutations in the next game. Pretty much any active skill has at least 2 mutations, but many have way more.
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  #1358  
Old 02-26-2018, 12:00 PM
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Metal Gear Survive charges extra for each character slot, really? I suppose I could understand this if the default number of slots was reasonable, but it sounds like it's just one.
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  #1359  
Old 02-26-2018, 06:37 PM
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I think I've gone overboard on skill mutations for the next game, there are now 245 of them.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #1360  
Old 02-27-2018, 03:20 PM
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I was testing something and then my character mutated to get Bolt of Gloom of Quake Strikes. Then I got distracted killing monsters with my new toy for a while.
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