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  #1821  
Old 01-21-2021, 06:49 PM
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Apparently star types and how they affect planet types is also going to get overhauled in the next Drox 2 patch.
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  #1822  
Old 01-27-2021, 02:24 PM
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I'm thinking of adding Cataclysms to Drox 2 to spice things up a bit. These would be events on a massive scale that greatly change the balance of power of the entire sector.
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  #1823  
Old 01-28-2021, 06:54 PM
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So I'm going forward with the Cataclysm idea and it looks like the first Drox 2 Cataclysm is going to be Fanatics.
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  #1824  
Old 02-01-2021, 05:48 PM
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The plan for this week is to add several more Cataclysms to Drox 2.
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  #1825  
Old 02-02-2021, 03:10 PM
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I just finished adding another Cataclysm to Drox 2. This one is the Singularity.
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  #1826  
Old 02-03-2021, 05:46 PM
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I've added two more Cataclysms for the next Drox 2 patch: Swarm and Eater of Worlds.
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  #1827  
Old 02-04-2021, 04:35 PM
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One of the reasons why things like designing and programming are hard is because small changes can have large ripple effects. Today's "small" Drox 2 change: ai ships can now use their full attack range.
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  #1828  
Old 02-09-2021, 05:29 PM
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I added another Cataclysm today to Drox 2: the Harvesters.
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  #1829  
Old 02-10-2021, 01:50 PM
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As a small indie game developer it's frustrating that Soldak goes mostly unnoticed and I never know how long we'll survive. However, we've lasted 16 years, released 8 games & 3 expansions, and have 1 game currently in Early Access (Drox Operative 2), so there's that.
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  #1830  
Old 02-12-2021, 01:15 PM
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Most of Soldak's games are on sale right now on Steam and GOG!
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