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  #331  
Old 11-23-2011, 10:57 AM
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you can now steal technology from one race and sell it to another
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  #332  
Old 11-24-2011, 11:06 PM
Chumpy Chumpy is offline
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Do you need a quest to spread propaganda or steal technology, like building totems in DC, or can you do it on your own?

Hoping for the latter. Din's Curse is fantastic, but I'd love more strategy/sim elements in Drox.
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  #333  
Old 11-25-2011, 11:26 AM
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Quote:
Originally Posted by Chumpy View Post
Do you need a quest to spread propaganda or steal technology, like building totems in DC, or can you do it on your own?

Hoping for the latter. Din's Curse is fantastic, but I'd love more strategy/sim elements in Drox.
You can do it on your own whenever you want. It does cost money and the races get mad when you are caught though.
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  #334  
Old 11-28-2011, 10:51 AM
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only a few hours left for the 50% off Depths of Peril Steam sale - http://store.steampowered.com/app/23600/
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  #335  
Old 11-29-2011, 11:27 AM
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you can now sabotage planets (cause radiation leaks, power grid failures, etc)
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  #336  
Old 11-30-2011, 11:43 AM
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now races get a little jealous of each other when you solve quests for them
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  #337  
Old 11-30-2011, 04:05 PM
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ships can now have escape pods (a chance of cheating death if installed)
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  #338  
Old 12-01-2011, 11:30 AM
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added 13 anomalies to Drox - it wasn't on purpose but that seems a fitting number
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  #339  
Old 12-02-2011, 06:03 AM
gornova gornova is offline
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Quote:
Originally Posted by Shadow View Post
you can now sabotage planets (cause radiation leaks, power grid failures, etc)
A Drox operative could be a terrorist ?
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  #340  
Old 12-02-2011, 10:58 AM
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Quote:
Originally Posted by gornova View Post
A Drox operative could be a terrorist ?
If that is how you choose to play.
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