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  #421  
Old 02-10-2012, 05:54 PM
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seeing a group of ships fly past in formation in Drox Operative is kind of cool
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  #422  
Old 02-13-2012, 05:01 PM
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testing Drox Operative - shot down a missile right before it destroyed me and then realized I still had a nanite repair left
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  #423  
Old 02-14-2012, 10:44 AM
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Whoever sent rain to Texas I appreciate it, but can I return the allergies?
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  #424  
Old 02-14-2012, 02:19 PM
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testing Drox Operative - found out anomalies look really cool, I had to cautiously approach one because I didn't know what it was at first
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  #425  
Old 02-15-2012, 11:42 AM
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for some reason when I play test our games, I tend to work longer hours
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  #426  
Old 02-15-2012, 02:19 PM
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Quote:
Originally Posted by Shadow View Post
for some reason when I play test our games, I tend to work longer hours
Any chance you might give us another screen shot or two soon?
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  #427  
Old 02-15-2012, 02:20 PM
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Quote:
Originally Posted by Castruccio View Post
Any chance you might give us another screen shot or two soon?
A video would be even better
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  #428  
Old 02-15-2012, 05:35 PM
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testing Drox Operative - I almost felt sorry for the Dryads when I dragged at least 20 enemies to their planet, except I died and they lived
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  #429  
Old 02-15-2012, 05:36 PM
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We will eventually post more screenshots and at least 1 video, although videos are much more work.
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  #430  
Old 02-15-2012, 06:32 PM
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Quote:
Originally Posted by Shadow View Post
We will eventually post more screenshots and at least 1 video, although videos are much more work.
I don't think you need to make professional style videos. Everybody's doing basic videos these days, and having the dev narrate a little looks really good. You just need to capture a couple of cool things in fraps, stitch them together, and then narrate it. The narration could be as simple as "hi, this is Steven Peeler, I'm working on this new game called Drox Operative... I just wanted to show you some cool stuff in the game... so this segment is what happens when you attack other ships, this part isn't implemented yet but it's going to be like so and so, etc." Lo-tech, youtube style, honest videos are perfectly fine -- they're more personal and make more impact than 'professional' style videos with music worked in and some animation on screen, which indie devs can't really afford to do properly anyway (plus it's a waste of money).
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