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  #731  
Old 05-22-2013, 11:14 AM
Valgor Valgor is offline
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I would suggest chips come with a predetermined set of mods instead of a single random one.
For example, an "Attack Chip Mk. I" could give +150 Attack, 10% additional damage and a 5% bonus to direct and critical hits.
If it's random, there'll be a lot of chips that might not be worth the time it takes to pick them up (chip with +2 to EM resistance, anyone?).
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  #732  
Old 05-22-2013, 05:56 PM
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Dropping a beacon between 2 heavily guarded enemy planets results in crazy battles, especially when you are playing hardcore.
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  #733  
Old 05-24-2013, 12:48 PM
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I've been playing some hardcore with the unannounced expansion race lately. It's strange for me to run a ship with armor and no shields.
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  #734  
Old 05-28-2013, 05:28 PM
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I've been play testing the Drox Operative expansion a lot lately. That's usually a good sign.
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  #735  
Old 05-28-2013, 07:02 PM
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I almost lost a hardcore ship today from a mine that I couldn't see because a cat decided to sit and watch the action.
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  #736  
Old 05-29-2013, 11:10 AM
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I'm doing some shopping in Drox, someone declares a war, lots of alliances kick in, and now I'm at war with the vendor and I'm surrounded.
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  #737  
Old 05-29-2013, 06:14 PM
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Testing Drox: In an enemy system, out of consumables, playing hardcore, escape pod is broken, and don't know how to get out is pretty tense.
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  #738  
Old 05-30-2013, 06:18 PM
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Every quarter I update our per game revenue stats. Would knowing the order of our games revenue be interesting to anyone?
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  #739  
Old 05-30-2013, 06:27 PM
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Quote:
Originally Posted by Shadow View Post
Every quarter I update our per game revenue stats. Would knowing the order of our games revenue be interesting to anyone?
Definitely interesting. Order of magnitude would also be interesting, as in Kivi:1 Din's Curse:10 (ie DC makes roughly 10x what Kivi makes).
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  #740  
Old 05-30-2013, 09:07 PM
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I also think this would be interesting.
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