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  #931  
Old 04-08-2015, 04:16 PM
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I added a bunch of new magic modifiers for items today to Zombasite. Most of them so far benefit mages the most.
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  #932  
Old 04-09-2015, 05:42 PM
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Just saw in Zombasite: guy got jealous of girl, attacked her, she got scared and ran, he chased her out of town, and then she went insane.
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  #933  
Old 04-14-2015, 04:30 PM
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Today seems to be conjuror day for Zombasite. I added a bunch of minion magic modifiers for items and I also just added wands.
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  #934  
Old 04-15-2015, 02:42 PM
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I added a ton of weapon and armor procs today in Zombasite (burst of speed, cripple, lightning swarm, holy shield, etc).
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  #935  
Old 04-16-2015, 11:45 AM
Roswitha Roswitha is offline
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Quote:
Originally Posted by Shadow View Post
You should be able to put out fires with ice type attacks (ice storm, ice bomb, etc).

You can accidentally start fires with things like fireballs.
In Din's Curse, we had throwable flasks of oil that did fire damage and started fires.

What if we had throwable flasks of holy water that did damage to undead and put out fires?
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  #936  
Old 04-16-2015, 12:17 PM
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Holy water could be interesting.
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  #937  
Old 04-16-2015, 01:13 PM
Roswitha Roswitha is offline
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Quote:
Originally Posted by Shadow View Post
Holy water could be interesting.
The townsfolk would find it really useful. It's a ranged weapon that takes very little skill to use.

Just make sure the priest who blesses it doesn't get killed.
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  #938  
Old 04-16-2015, 04:39 PM
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While testing the siege quest in Zombasite today, the siege towers burned down quite a bit of my town.
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  #939  
Old 04-22-2015, 05:31 PM
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I think I'm actually done with all planned features for Zombasite. Now on to balancing, bug fixing, and polishing.
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  #940  
Old 04-29-2015, 02:32 PM
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Now that I'm focused on bug fixes & polish on Zombasite, my todo list is shrinking fast. Too bad it will skyrocket when I start testing.
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