Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Zombasite > Zombasite
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #171  
Old 11-24-2015, 07:51 AM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

Please remove the 'sticky' targeting.

Example: attack a monster, then try to mouse over another mob to see what effects it has - you can't.

Also a lot of the time if you click a new monster your character will keep attacking the same mob. The sticky targeting is a particular problem for something like a gut build (you have to spread the love) or pretty much any build that switches targets often (conjurer, poison-focused rogues).
Reply With Quote
  #172  
Old 11-24-2015, 12:55 PM
acariciar acariciar is offline
Amateur
 
Join Date: Nov 2015
Posts: 22
Default

The same sticky problem comes with giants. Once they fill the screen, you can't run away or do anything because they capture the cursor.
Reply With Quote
  #173  
Old 01-14-2016, 12:03 AM
Castruccio's Avatar
Castruccio Castruccio is offline
Elite
 
Join Date: Oct 2010
Posts: 558
Default

When you get a zombie infection and become poisoned and start losing health per second, is it necessary for the "ouch" sound (the sound of your character getting hurt) to play every single time your health ticks down from poison? What if the sound played for the first 10 times the infection took health, and after that negative health numbers simply displayed above the character's head without the sound.
Reply With Quote
  #174  
Old 01-14-2016, 12:23 PM
Castruccio's Avatar
Castruccio Castruccio is offline
Elite
 
Join Date: Oct 2010
Posts: 558
Default

Also, when salvaging or using grindstones etc, it would be nice to be able to right click to exit salvage/repair mode instead of having to click the salvage/repair icon again to change my mouse pointer back to normal. That way I could move things around in my inventory faster. I'd salvage what I needed to, then right click, then have the finger pointer back to arrange my inventory.
Reply With Quote
  #175  
Old 01-18-2016, 04:57 AM
Sharpoint Sharpoint is offline
Expert
 
Join Date: Jun 2013
Location: Bury St Edmuunds
Posts: 34
Default

Can there please be an option to stop NPCs from making stuff. In my current world I have an NPC that churns out doors at an incredible rate, taking up valuable inventory space.

Also, rather obviously, allow the making of stuff to be enabled and re enabled at will, please.
Reply With Quote
  #176  
Old 01-18-2016, 08:40 AM
Forevener Forevener is offline
Expert
 
Join Date: Aug 2012
Posts: 68
Default

Quote:
Originally Posted by Sharpoint View Post
Can there please be an option to stop NPCs from making stuff. In my current world I have an NPC that churns out doors at an incredible rate, taking up valuable inventory space.

Also, rather obviously, allow the making of stuff to be enabled and re enabled at will, please.
1. Work focus - Rest & Relaxation will stop them from crafting anything (and also disable bonuses)
2. I've suggested to implement special container in player's settlement to receive crafted items from, it could be much nicer.
Reply With Quote
  #177  
Old 01-22-2016, 08:08 AM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

I know tuidjy is smashing this game, but I'm really struggling. Particularly playing melee.

Can we get some information about what causes curse? Is it a percentage chance every time you are hit? Or a percentage equal to the life lost when you get hit? I suspect it's implemented in a way that is very hard for defensive-oriented melee characters to avoid.

Also I have no idea how to cure a curse other than a heal pot or a zombie resist pot - both of which I have run out of on my current char (level 2 infected).
Reply With Quote
  #178  
Old 01-22-2016, 09:12 AM
Crisses's Avatar
Crisses Crisses is offline
Elite
 
Join Date: Jan 2011
Location: Middletown, NY
Posts: 644
Default

Quote:
Originally Posted by Throwback View Post
I know tuidjy is smashing this game, but I'm really struggling. Particularly playing melee.

Can we get some information about what causes curse? Is it a percentage chance every time you are hit? Or a percentage equal to the life lost when you get hit? I suspect it's implemented in a way that is very hard for defensive-oriented melee characters to avoid.

Also I have no idea how to cure a curse other than a heal pot or a zombie resist pot - both of which I have run out of on my current char (level 2 infected).
Send people out to forage and in 5 mins you should have more potions.

Go to a lower level area, kill lots of critters, you'll probably get healing potions.

I often do both -- send out a party, go to the same area, kill lots of critters to get food or potions.

Your other hope is wishing wells.... although the effects are random.

Get more items with zombie resistances.
Reply With Quote
  #179  
Old 01-22-2016, 10:04 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,133
Default

Quote:
Originally Posted by Throwback View Post
Can we get some information about what causes curse? Is it a percentage chance every time you are hit? Or a percentage equal to the life lost when you get hit? I suspect it's implemented in a way that is very hard for defensive-oriented melee characters to avoid.
The chance is based on the amount of damage taken from a zombie.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #180  
Old 01-22-2016, 05:31 PM
Throwback Throwback is offline
Champion
 
Join Date: Oct 2015
Posts: 140
Default

Quote:
Originally Posted by Shadow View Post
The chance is based on the amount of damage taken from a zombie.
Amount of damage relative to your health? Relative to your level? Or just flat 'amount of damage'. Because if it's just a flat 'amount of damage', I question how melee characters - ones that don't one-shot everything they see - can survive once the zombie's damage reaches a certain level.

Last edited by Throwback : 01-22-2016 at 05:35 PM.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 11:37 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.