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  #1231  
Old 07-19-2017, 01:33 PM
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In our hardcore game, because of how characters mutate over time and how you "breed" to get a new character, characters are very unique.
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  #1232  
Old 07-20-2017, 12:00 PM
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Not sure if I have mentioned this but Zombasite: Orc Schism bridges the story line between Zombasite and the hardcore game.
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  #1233  
Old 07-21-2017, 11:25 AM
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It's interesting that in the hardcore game, it's like you are purposely looking for skills and skill combinations that are unbalanced.
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  #1234  
Old 07-21-2017, 11:41 PM
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^ That certainly appeals to me.
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  #1235  
Old 07-24-2017, 01:31 PM
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I really like the different scenarios in the upcoming hardcore game, I should have done this in a previous game.
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  #1236  
Old 07-28-2017, 02:07 PM
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I'm hoping in the hardcore game that people use more skills in their character builds (specialize less).
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  #1237  
Old 08-01-2017, 05:18 PM
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I'm thinking of adding a simple combo system to the hardcore game to reward using multiple skills.
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  #1238  
Old 08-02-2017, 11:14 AM
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As a follow up to yesterday's combo post, I'm not looking at fighting game type of combos but more of bonuses if you use multiple skills.
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  #1239  
Old 08-03-2017, 05:49 PM
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Added/modified 14 level modifiers today that add quests to that level if the modifier shows up: Smuggler Black Forest, Witch Grim Tower, etc
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  #1240  
Old 08-04-2017, 05:36 PM
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Now in the hardcore game, descendants might start with a fear of whatever killed their ancestors.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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