Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Champion > Din's Champion
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 08-02-2024, 05:26 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default Pre Early Access build notes

This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more.

0.718 change list:
  • got Linux build running
  • improved "Server could not be contacted, disconnected, or was lost!" message - added "Possible reasons:\n1) Server is down\n2) Internet is down\n3) Firewall refusing connection (your side or server side)\n4) Strict NAT in way (your side or server side)"
  • hooked up alchemy stations
  • hooked up rune stations
  • made alchemy basin icons
  • made rune station icons
  • added an icon mode to model editor to make making icons easier (blue background makes it easier to make alpha)
  • fixed pointing to wrong alchemy station skn files
  • fixed some rune station mdl issues
  • fixed StationRuneRhutenium.skn
  • fixed starting below ground in opening screen game
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #2  
Old 08-02-2024, 05:27 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default

0.719 change list:
  • added a bunch of new houses
  • fixed loading level file crashing - space in connection names or block names causes issues
  • can now shoot past manastone and obelisks (can still target directly)
  • fixed placed object not keeping rotation correctly
  • fixed placed object sometimes moving when placed
  • normal arrow no longer has light
  • added craftable campfire
  • added craftable ItemChairWood2
  • added craftable ItemTableWood2
  • added 3 craftable candles
  • added craftable ItemLantern
  • added craftable ItemBrazier1, ItemBrazier2, and ItemBrazier3
  • decreased MaxRetreats for quest monsters from 2 to 1
  • increased town attack ThreatForParent from -40.0 to -60.0
  • increased CraftingChestRange from 200.0 to 250.0 (Delilah)
  • decreased NemesisTimeEscalationMult from 2.5 to 2.0
  • decreased WinQuestTimeEscalationMult from 5.0 to 4.0
  • now immortal being gains some power if their altar is used
  • now immortal being loses some power if their altar is destroyed
  • added explosive mushrooms
  • now MaxCount (if set) will apply to quests that use MinCountMult/MaxCountMult
  • decreased uprising MaxCountMult from 1.0 to 0.8
  • paintings are now in - still need way to find or craft though
  • now play GameChanger.ogg if get a new nemesis
  • added icons for modification table, tanning station, leathworking station, and weaving stations
  • fixed view point going up/down in model editor when shifting model down/up
  • now torch type of objects now always start lit
  • changed cave, quarry, and road levels to use main level file
  • fixed night sound
  • made alchemy/rune stations smaller
  • added MonsterTrapTowerFire from Kivi
  • added MonsterTrapTowerIce from Kivi
  • added oxskull.mdl
  • added s_gargoyle.mdl
  • added s_gargoyle01.mdl
  • added ChestGravestone2 (celtic_cross.mdl)
  • added altartable1.mdl, dungeonjar1.mdl - 3, monstaskull.mdl, and tombbraizer.mdl
  • added brazier03.mdl, brazier04.mdl, brazier05.mdl, brazier06.mdl, brazier08.mdl, skull01.mdl - 06, statue01.mdl, StickStatue1.mdl, and megashroom1.mdl
  • improved chair icon
  • improved table icon
  • fixed duplicate RecipeWandWood in workbench
  • made placeable candles a little smaller
  • fixed ObjectChairWood2 & ObjectTableWood2 translations
  • added journal sound when opening taunt screen
  • now play npc married sound to all players (not just server)
  • torches/braziers no longer say use skills to attack
  • fixed closestChestDistance; line in the code
  • added chest opening sound when opening chest ui
  • now use stump2.mdl
  • fixed skeleton object fullbright
  • now connection name can uses spaces
  • now area block name can use spaces
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion

Last edited by Shadow : 08-09-2024 at 05:51 PM.
Reply With Quote
  #3  
Old 08-09-2024, 05:51 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default

0.720 change list:
  • fixed special rooms so they could spawn again (chance per level)
  • added clay roof tiles
  • increased MAX_ENTITIES from 4000 to 16000
  • increased HouseChestChance from 0.25 to 0.5
  • increased npc chance in a house area block from 0.21 to 0.42
  • now area blocks (mostly houses right now) will automatic use higher level versions of blocks if appropriate
  • added Campsite special room
  • added Posion Mushroom Grove
  • added Fire Mushroom Grove
  • added Crystal Fields
  • added Farms
  • added Ancient Battlefield
  • added Pirate Hideout
  • added Smithy (special room)
  • added Tailor (special room)
  • added Tannery (special room)
  • now Sanctuary, Lair, Ancient Battlefield, Graveyard, Boneyard, Barracks, Encampment, Ancient Grove, HauntedMeadow,
  • MushroomGroves, CrystalFields, Farms, WarCamp, and Haven can be bigger
  • added a few more houses
  • made a bunch of special rooms able to spawn anywhere
  • flipped Adding Caves & Smoothing Blocks
  • removed food stands from Sanctuary
  • removed Mine special room (there are already mines everywhere)
  • campfires no longer contain sparks (since craftable this makes them much less dangerous)
  • added campfire to Encampment, War Camp, and 4 hideouts
  • added a few trees to Sacred Grove, Ancient Grove, and Haven
  • renamed Explosive Mushroom to Fire Mushroom
  • added candles to Witch Circle, Warlock Circle, and Summoning Chamber
  • added braziers to ForestTemple
  • increased chance of magical explosion trap in Unstable Chamber
  • decreased chance of HolyStatue
  • changed Witch House and Mad Wizard Shack to Hideouts
  • changed FoodStand to Cauldron in a couple places
  • added Cauldron to Witch Hideout
  • added candles to Greater Sanctuary and Shrine
  • added Lockers to Barracks
  • added Crafting Caches
  • added Crafting Caches to Workshops
  • added Alchemy Basin to some Apothecary special rooms
  • fixed hasPlayerVisitied typo
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #4  
Old 08-16-2024, 07:43 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default

0.721 change list:
  • added dungeons
  • fixed a crash in Game::spawnAmbientObjects if adding ambient projectiles
  • added more variation in blocks to break up monatany especially in the background layer
  • made it so blocks can override default slope alpha mask textures (clay roof is test)
  • now roof blocks use alpha mask to make slopes look better
  • now brick blocks use alpha mask to make slopes look better
  • fixed a crash after kicking out a recruit and recruiting someone else (Delilah)
  • fixed tiling issue on several stone types (using wrong normal/spec maps)
  • rebuilt most block texture mipmaps in tiling mode (should make all blocks look a little better)
  • projectiles no longer get stuck on torches
  • now will not try to leather scraps/silk of lower levels than monster killed
  • poison wastelands & swamps can now start with poison gas
  • quarries can now start with exploding gas
  • marked BaseObject as OpaqueWorld (put basically all objects behind
  • monsters/player - drawing level wise)
  • now dungeon foreground main blocks can be replaced with main alterative blocks
  • now dungeon background main blocks can be replaced with main alterative blocks
  • now dungeons can have caves in the background (less than normal and smaller)
  • now dungeons can be non-square - much more interesting
  • moved braziers to copper, bronze, and iron (instead of just iron)
  • now high chance already existing Braziers are not lit
  • doors from area blocks should use proper level one automatically
  • increased BlockBrick DigHealthMult from 3.0 to 4.0
  • increased brick levels by 3
  • fixed first block in a new level in editor not getting display order set properly
  • decreased NormalItemAboveLevelChance from 5.0 to 2.5
  • decreased CommonModifierAboveLevelChance from 10.0 to 5.0
  • decreased DiggingMult of ProjSharedIceStorm from 1.0 to 0.25 (ice storms do less damage to blocks)
  • went back to blips on world/mini maps being centered
  • increased cave RockChancePerBlock from 0.75 to 1.0
  • increased cave MaxRocksPerBlock from 2 to 3
  • turned off roads (don't like the look of them and don't add anything to the game)
  • changed Cauldron to only give 1 stack of potions
  • decreased MinItemUnrealizedPotential/MaxItemUnrealizedPotential from 10/20 to 9/18
  • increased PlantChancePerBlock from 0.5 to 0.75
  • increased MinPlantsPerBlock/MaxPlantsPerBlock from 1/3 to 2/4
  • increased plants in jungles
  • halved most npc crafting chances
  • decreased NPC Apothecary, Herbalist, & Alchemist skill crafting chances quite a bit
  • made caves derive from BaseArea instead of BaseAreaDungeon (fixes some issues like tons of houses and being able to smooth set block backgrounds)
  • now objects spawned in SpawnSystem::spawnSpecialRoom can automatically bump up to higher levels
  • specified higher versions for all stations so can randomly spawn higher level versions from special rooms
  • Quarry area blocks now have a chance of a torch (kind of a test)
  • decreased BaseSpeed from 300 to 250
  • now all chests have ExtraMoney 100 (if drops money, now double the average money drop)
  • now chances of a boss using a potion or retreating after using a rejuventation potion is half of usual
  • moved questCompleted/questSolved sounds to server so would play even if you don't have the quest or another player solved
  • fixed SpawnSystem::getRandomItemLevel referencing global SpawnSystem::getRandomItemLevel minLevelSpread instead of one passed in
  • increased InitChance & SpawnChance of spiders by 50% (need them for silk)
  • added stone roof tiles
  • added sloped stone roof tiles
  • fixed a block blend issue between a higher priority block with a slope and a lower priority block
  • added better sound for crafting level up
  • decreased door Specular from 1.0 to 0.5 (Molnyfio)
  • fixed another grass on tar issue
  • glass will no longer smooth with neighbor blocks (not sure anything tries to
  • smooth it yet, but just in case)
  • platforms are no longer smoothable
  • made platforms lighter on map
  • bumped MapVersion to 7
  • renamed getBlockToUse to getCorrectLevelBlockToUse
  • no longer get grass on roof (Delilah)
  • changed leather and leather scraps to use cape model (better than bag)
  • fixed ArchetypeStalkerHunter using stalker portrait instead of stalker hunter portrait
  • fixed Scorpid (and probably a few others) Portrait for quests
  • grass no longer grows on cut stone
  • decreased size of bamboo item model by 50%
  • decreased size of Rambie by 50% (item model by more)
  • relic vendors no longer spawn (at least right now there aren't any relics)
  • added "Hitting inanimate objects makes a lot of noise that can draw attention to you." quick tip
  • fixed potion quick tip being off still
  • can now add hotkey to camera mode
  • made spider teleport effect smaller
  • NPCs with Apothecary skill no longer try to create zombie potions
  • transform traps will no longer transform doors into spiders
  • made mud normals smoother
  • put a little more randomness in fireworks
  • changed mud to use flat normal map (looks better)
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion

Last edited by Shadow : 08-25-2024 at 05:33 PM.
Reply With Quote
  #5  
Old 08-25-2024, 05:37 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default

0.722 change list:
  • added roofs to houses
  • now to place a block there needs to be an adjacent block
  • moved around achievements so somewhat in order that people might get them
  • now monsters can fall through platforms to move around
  • now quests spread out better a bit better on world building
  • optimized placing a bunch of monsters at once during uprisings
  • now explosions damage background blocks also (not player placed though) (this is kind of a test)
  • fixed large model shadows getting skewed strangely
  • wandering monsters on surface now more likely to go towards town
  • now houses in the wild have a foundation so more likely they are sitting on something sturdy
  • made direct projectile attacks animations faster before attack frame so more responsive
  • decreased m_maxThreshold from 1536 to 1280
  • decreased MaxPathfindingJumps from 5 to 1
  • fixed MaxPathfindingJumps not working well because PathfindingJumpClearTime was too low (increased from 0.5 to 2.0)
  • now keep PackedData from Game::saveFull and PlayerClient::savePlayer so don't fragment memory as much (and more likely to have the memory when saving)
  • increased MinLevelSecondaryBlockClumps/MaxLevelSecondaryBlockClumps from 20/30 to 25/35
  • ores and gems can be in background blocks in dungeons now (Eric)
  • increased Changeling speed, armor, health, and damage
  • added Novice Miner achievement
  • added Novice Weaponsmith achievement
  • added Novice Armorsmith achievement
  • added Novice Crafter achievement
  • added First Station Upgrade! achievement
  • added Lumberjack achievement
  • added Through the Night achievement
  • added Novice Carpenter achievement
  • added Expert Carpenter achievement
  • added new achievements to steam & published
  • decreased KnockbackMax from 750.0 to 600.0
  • turned off IceBomb and FlamingOil for now
  • increased CraftingChestRange from 250.0 to 300.0 (Eric)
  • fixed a few houses
  • now roofs have some randomness to them (clay or stone)
  • fixed another issue with highlighting on world map
  • fixed Saurian Mage, Stalker Hunter, Naga Priest, Torva Shaman, Dark Orc Scout, Dark Orc Berserker, Fake Changeling, Wisp, Skeleton, Bounty Hunter, Zombie Stalker, Avatar Good, Avatar Evil, and Illusionary Monster bounds
  • chests, traps, and objects will no longer respawn in an area block that is respawning
  • made block outlines a bit bigger so they can be seen easier (especially for background block)
  • now background block outline draws in front of foreground blocks so you can always see it
  • added have much money you have to quest search text
  • can now pass a clamp value into reloadTextures command to force clamping on or off for building mipmaps
  • decreased ProjSharedIceStorm DiggingMult from 0.25 to 0.125
  • fixed windows that user moved not saving position correctly if they started exe and immediately left exe
  • now stone blocks are marked as Sturdy
  • now support matchAttackSpeed and multiFps on same animation (also matchSkillSpeed/multiFps)
  • split models for players & npcs
  • now selected entity ui works again for combat
  • added World Carry Over help topic
  • added crafting & building to basics help topic
  • fixed higher level roof slopes not working
  • fixed normap maps on higher level mud
  • turned off dirt/sand destroy sounds for now
  • now weaving station starts at a better placement rotation
  • now ui_scale and ui_fontScale default locked to same value (there is an option to unlock them)
  • fixed a few last things referring to Din's Legacy instead of Din's Champion
  • made InternetApps:penBrowser handle if link already has http:// or https:// in it
  • game now points to manual website page (coming soon for now though)
  • fixed brick slope mipmaps (they need to be clamped when generated)
  • fixed UnlockAwardSageDesc
  • moved around achievements so they fit on screen again
  • fixed mushroom grove spelling in early access text (Sandra)
  • added tanning station icons
  • added weaving station icons
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #6  
Old 08-30-2024, 09:34 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default

0.723 change list:
  • now picks one item dropped on death to send across network and show on map (much easier to find items)
  • if you pick up item marked, it changes to another item (keeps doing this until you pick them all up)
  • added stone roof tiles for each stone type (more use for stone blocks and more variety in house roofs)
  • now background blocks destroyed in explosion slope
  • now set area blocks will slope properly from an explosion
  • fixed lifestone/gate summoning objects getting set to CraftingStation itemType instead of Other and not working properly (probably effects other things also)
  • now show yellow or red X on item icons that you can craft to show you if you can use them or not
  • now CombatCollisionTargetingPlayerMult & CombatCollisionPlayerTargetMult center bounding box instead of shrinking/expanding from origin
  • now use loose quest location matching - clear levels, uprisings, etc can be in adjacent level instead of exact level
  • fixed some graves not counting in Gravestone achievement
  • decreased Obsidian ValueMult from 1.0 to 0.5
  • decreased ValueEachPointBlocking from 4.0 to 2.0
  • increased BlockCoal DigHealthMult to same as other deposits
  • increased brood, changelings, and demon walkers jump impulse from 450.0/600.0 to 600.0/750.0
  • added a ValueMult of crafting components so they aren't quite so cheap if you find a vendor selling them
  • now get miss types on weak hits (block, parry, deflection, etc)
  • increased bow damage by 10%
  • made projectile end position when hitting the world closer to the actual blocks it hit (also makes block damage work better)
  • now axes get damage multiplier when hitting trees (this more hardcoded than I would like)
  • now have to be much closer to a trap height wise for it to trigger
  • now block damage should move correctly if block moves
  • now items on ground have effects again (not blocks though)
  • player lifestone now cast light (like a torch)
  • fixed a missing animation in ZombieParasite
  • added a few more shale textures to make them tile better
  • improved fire elemental icon (replaced on Steam achievement)
  • improved ice elemental icon
  • made soulstone smaller on maps
  • added a Icon Lighting Mode in model editor
  • updated several of the monster icons
  • now highlight text on bestiary shows monster icon
  • deleted unused ara files
  • changed PROTOCOL_VERSION to 132
  • summoned monsters no longer say (player)
  • fixed it so gems on ground were right general color
  • made mutated smaller to match player a little better
  • added "& resurrection position" to lifestone description
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 07:12 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.