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  #2091  
Old 03-30-2023, 05:18 PM
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Since you can actually win or lose a world in our next game (like many of our games), I have some interesting design and programming issues to solve about what gets carried over to the next world, especially since the player can build things.
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  #2092  
Old 03-31-2023, 04:51 PM
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I think I have a good handle on what and how to carry things over between worlds in our next game. Now all I have to do is implement all of it.
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  #2093  
Old 04-04-2023, 04:47 PM
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I now carry over blocks, liquids, and gases from the old world to the new world in the next game after you win or lose the world.
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  #2094  
Old 04-06-2023, 05:16 PM
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In the next game, I now have the player placed blocks, objects, and NPCs carrying over to the new world after a win/loss working pretty well, at least until players do crazy things I didn't think of.
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  #2095  
Old 04-12-2023, 04:52 PM
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I finally got around to printing which item you just automatically picked up in our next game. It makes it so much easier to learn which blocks are which.
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  #2096  
Old 04-13-2023, 04:34 PM
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All of the ore textures are now in the next game. There are 17 of them (copper up to neutronium).
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  #2097  
Old 04-17-2023, 04:41 PM
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A few days ago I fixed a bug in the next game that gave you mining XP even if you swung at an empty block. No one would have taken advantage of that bug, would they?
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  #2098  
Old 04-18-2023, 05:02 PM
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This is a play testing week for me on the next game. This usually results in a ton of changes. So far, this week is not the exception.
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  #2099  
Old 04-19-2023, 04:21 PM
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I'm betting other programmers don't have as weird of bug lists like those that work on games. A few new ones from today: player sometimes starts standing in acid, doors block liquids, and houses don't prevent being stuck by lightning.
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  #2100  
Old 04-20-2023, 05:43 PM
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While trying to test storing items in chests today, an orc decided to stroll through my town destroying all of the doors in his path. It's like having kids/pets, was that really necessary?
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