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#1371
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![]() Quote:
![]() One of the great things I love about your games is the permutations of the environmnet..things change, grow, move around. I know you've got the other game you're working on but I'd be remiss to say that you're missing out on a whole genre of players who are demanding more space games that are fun, interesting, and fun. Drox was a GREAT start. You've got the skeleton there to expand and add onto. Take for instance the 3C games "Space Rangers", that game left a void for others to make a play for..more hulls, more weapons, antagonists/protaganists, a greater fight, etc. Would love to see what your engine could do with more meat behind it, if that were possible. |
#1372
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![]() Sure, that happens all of the time.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1373
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![]() Aww..anything specific?
I talk to the developer of Stellar Tactics a bunch about where he got his inspirations from in his game. He's an old school goldbox SSI game like myself ![]() |
#1374
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![]() Quote:
Not lately, but in general, I watch lots of movies, read lots of books, play lots of games, and do a lot of research on many things like RPG systems. Inspiration can come from anywhere. If you go back to the 80s/90s, I was a fan of the goldbox SSI games, the Might & Magic series, the Wizardry series, D&D, Star Trek, and probably a ton of other things I'm forgetting.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1375
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![]() Not very glamorous, but in the next game and the next build of Zombasite, the skill and item text will look a lot better.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1376
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![]() Made it so objects would break if you knocked an enemy into them in the next game. It was actually fairly hard to test because every time I spawned in a barrel an orc would run over and destroy it.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1377
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![]() Din's Curse is 75% off this week on Steam - http://store.steampowered.com/app/217290/Dins_Curse/
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1378
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![]() Sometimes bugs are just ridiculous. I'm changing crystals in the next game to unleash a magical attack when destroyed. So what happens when I test it? I attack a blue crystal, it turns towards me, and spawns like 20 ice storms on my head killing me instantly.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1379
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![]() In our next game, rain, snow, light, height differences, warmth from campfires/braziers, steam, fog, houses, and many other environmental things will affect gameplay.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1380
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![]() I've been adding more environmental interactions in our next game lately. What are some environmental interactions you wish games would do?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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