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  #641  
Old 09-19-2012, 05:43 PM
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For those that are interested, here's the line of code that broke the DC Steam build: if ( end > _unlocks.size() - 1 )
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  #642  
Old 09-20-2012, 02:10 PM
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To answer my code riddle: _unlocks.size() returned an unsigned 0, subtract 1 = ~4 billion, so it thought we had 4 billion+ achievements.
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  #643  
Old 09-20-2012, 03:19 PM
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In the next Drox Operative build you will be able to mark message types/races as important or ignore to control what messages you see.
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  #644  
Old 09-20-2012, 04:50 PM
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Quote:
Originally Posted by Shadow View Post
To answer my code riddle: _unlocks.size() returned an unsigned 0, subtract 1 = ~4 billion, so it thought we had 4 billion+ achievements.
That is some replay value right there.
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  #645  
Old 09-27-2012, 06:37 PM
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I'm hoping in the next Drox Operative build you will be able to look at the race's best technology.
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  #646  
Old 10-02-2012, 02:04 PM
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Sometimes bugs are just hilarious. I just had a planet and a star wandering around in my dev build of Drox Operative.
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  #647  
Old 10-03-2012, 12:45 PM
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I changed the opening screen for the next build of Drox Operative and my biased opinion is that it's actually kind of fascinating.
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  #648  
Old 10-03-2012, 02:50 PM
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Will it be a space background with all kinds of ships zooming by?
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  #649  
Old 10-05-2012, 04:14 PM
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Added some bonus passive skills to Drox Operative today to encourage people to allocate crew points to something that is not command.
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  #650  
Old 10-08-2012, 02:42 PM
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A dead computer is really not a good way to start a week. Luckily it was just the power supply, which was fairly easy to replace.
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