Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Drox Operative 2 > Drox Operative 2
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-22-2022, 10:11 AM
darksilver darksilver is offline
Join Date: Dec 2009
Posts: 35
Default A few notes about DO2

in no particular order:
1. Fresh start might be way too intimidating: got a legendary enemy spawned near the entry point on level 1, instakill. I thought it's a bad luck, alrighty, but the same story has repeated with the next ship. Not giving any armor at the beginning AND putting legendary enemy right near the start point (1-2 screens away counts too) is kinda brutal.
2. Galaxy objects spawn too tight to each other. I saw something like beads made of planets and satellites - like, 8 of them in a curved line, 3-4 isn't even surprising now. Or a stable wormhole spawned almost on the stargate.
3. While most of Galaxy Karma events I've seen are clear to understand, more or less, some of them are not. Shadows got Pirate Ring! Uh, what?.. It was mentioned somewhere already - if these events are important, they deserved a description.
4. Is 1.010 are the final patch and the game are complete, so I could grow my toons without fear of "rebalance" and such?
P.S. Ah, it feels so good to get back into the Drox universe And ofc thanks for the game, gonna leave a nice review in Steam when I'll get pristine playtime number.
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -4. The time now is 05:06 PM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright 2007 - 2024 Soldak Entertainment, Inc.